Condel's Sample Visualizations
Adam, our DVE (distributed virtual environment) testbed, simulates
a number of hosts playing a networked game under various network conditions
and with various consistency implementations.
The following are visualizations of some of the experiments we ran.
The rules of the Swarm game
The game simulated here is the Swarm. The Swarm models a non-cooperative game
for N players, each controlling a bee (the colored balls in the animation)
and trying to stay as close to the queen-bee (the colored ball designated as
q)as possible. At regular intervals, honey is awarded to each bee
depending on their distance to the queen, with higher distance getting less
of a reward. Honey gathered is the score and it is shown at the bottom for
each bee. When a bee collides with another or with the queen, the bee is
penalized by being considered dead for a few seconds. While dead, a bee
receives no honey and cannot control its flight. Being dead is visualized
by drawing a circle around the bee (similar to a halo).