Uses of Class
de.jreality.util.Input

Packages that use Input
de.jreality.reader This package contains classes which implement SceneReader, an interface for reading 3D scene descriptions into a jReality scene graph. 
de.jreality.shader Contains all jReality shading-related classes and interfaces. 
de.jreality.toolsystem.config Classes for handling the jReality tool configuration, which guarantees hardware independence for input devices. 
de.jreality.util Miscellaneous jReality utilities used in the core packages. 
 

Uses of Input in de.jreality.reader
 

Methods in de.jreality.reader with parameters of type Input
 void ReaderBSH.appendInput(Input input)
          process the given Input in the current Instance.
 SceneGraphComponent AbstractReader.read(Input input)
          convenience method for reading from an Input.
static SceneGraphComponent Readers.read(Input input)
          determines the format of the given input depending on the file ending of the URL.
static SceneGraphComponent Readers.read(SceneReader reader, Input input)
          Reads the scene from the given input with the given SceneReader.
static SceneGraphComponent Readers.read(String format, Input input)
          Reads the scene from the given input with the SceneReader for the given format.
static List ParserMTL.readAppearences(Input mtlInput)
           
 void AbstractReader.setInput(Input input)
           
 void Reader3DS.setInput(Input input)
           
 void ReaderBSH.setInput(Input input)
           
 void ReaderFE.setInput(Input input)
           
 void ReaderJRS.setInput(Input input)
           
 void ReaderJVX.setInput(Input input)
           
 void ReaderLAS.setInput(Input input)
           
 void ReaderMATHEMATICA.setInput(Input input)
           
 void ReaderMESH.setInput(Input input)
           
 void ReaderMSMS.setInput(Input input)
           
 void ReaderOBJ.setInput(Input input)
           
 void ReaderOOGL.setInput(Input input)
           
 void ReaderPOLY.setInput(Input input)
           
 void ReaderPOV.setInput(Input input)
           
 void ReaderPTS.setInput(Input input)
           
 void ReaderSTL.setInput(Input input)
           
 void ReaderVRML.setInput(Input input)
           
 void SceneReader.setInput(Input input)
          set the input to read the scene from
 

Constructors in de.jreality.reader with parameters of type Input
ParserMTL(Input input)
           
 

Uses of Input in de.jreality.shader
 

Methods in de.jreality.shader with parameters of type Input
static ImageData[] TextureUtility.createCubeMapData(Input zipFile)
           
static CubeMap TextureUtility.createReflectionMap(Appearance app, String shader, Input[] data)
          method to create a reflectionMap for the 6 given images (as Inputs).
static CubeMap TextureUtility.createSkyBox(Appearance app, Input[] data)
          method to create a sky box for the 6 given images (as Inputs).
static Texture2D TextureUtility.createTexture(Appearance app, String shader, Input in)
           
static Texture2D TextureUtility.createTexture(Appearance app, String shader, Input in, boolean readDefaults)
          method to create a reflectionMap for the given image (as ImageData).
static ImageData ImageData.load(Input input)
           
static ImageData ImageData.load(Input input, double[] channelMatrix)
           
 

Constructors in de.jreality.shader with parameters of type Input
GlslProgram(Appearance app, String prefix, Input vertexProgram, Input fragmentProgram)
           
GlslSource(Input vertexProgram, Input fragmentProgram)
           
 

Uses of Input in de.jreality.toolsystem.config
 

Methods in de.jreality.toolsystem.config with parameters of type Input
static ToolSystemConfiguration ToolSystemConfiguration.loadConfiguration(Input xmlFile)
           
 

Method parameters in de.jreality.toolsystem.config with type arguments of type Input
static ToolSystemConfiguration ToolSystemConfiguration.loadConfiguration(List<Input> inputs)
           
static ToolSystemConfiguration ToolSystemConfiguration.loadDefaultDesktopConfiguration(List<Input> additionalInputs)
           
static ToolSystemConfiguration ToolSystemConfiguration.loadDefaultPortalConfiguration(List<Input> additionalInputs)
           
 

Uses of Input in de.jreality.util
 

Methods in de.jreality.util that return Input
 Input Input.copy()
          Get a fresh version of this Input - i.e.
static Input Input.getInput(File file)
          factory method for creating an Input.
static Input Input.getInput(String resourceName)
          searches for the given resource name as follows: if resourceName contains :// we try to load it as a URL if resourceName is an absolute filename the corresponding Input is created resourceName is searched in the classpath resourceName is searched relative to System.getProperty(SystemProperties.JREALITY_DATA) resourceName is searched relative to the current dir
static Input Input.getInput(String description, InputStream in)
          factory method for creating an Input.
static Input Input.getInput(URL url)
          factory method for creating an Input.
 Input Input.getRelativeInput(String name)
          Tries to resolve a Resource relative to this Input.
 Input Input.resolveInput(String name)
          Tries to create an Input for the given name as follows: if there is a System resource with the given name, this is returned.
 

Constructors in de.jreality.util with parameters of type Input
ConfigurationAttributes(Input input)
           
ConfigurationAttributes(Input input, ConfigurationAttributes parent)