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Class Summary | |
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TransformationFlat | This tutorial demonstrates how the same geometry can be reused in different SceneGraphComponent instances,
each time being rendered according to the Transformation and Appearance contained
in that instance. |
TransformationHierarchy | This tutorial demonstrates how the same geometry can be reused in different SceneGraphComponent instances,
each time being rendered according to the Transformation and Appearance contained
in that instance. |
TransformationListenerExample |
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