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See:
Description
Class Summary | |
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EntityFactory | This class produces SceneGraphNodeEntities, based on the desired update behavior for the proxy. |
ProxyConnector | TODO: comment this |
ProxyTreeFactory | creates SceneTreeNodes which are used to mirror the tree stucture of the scene graph. |
SceneGraphNodeEntity | THis class contains several tree nodes for the covered node. |
SceneProxyTreeBuilder | class for generating proxy trees. |
SceneTreeNode | This class represents a tree version of a SceneGraphNode. |
UpToDateSceneProxyBuilder | This class creates a proxy tree for the given sceneGraph from the root node and cares about adding and removing of objects. |
Package to create arbitrary mirrors of a scene graph's tree structure. This requires a distinguished scene root.
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