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| Packages that use de.jreality.shader | |
|---|---|
| de.jreality.plugin.scene | |
| de.jreality.scene.data | Contains the structures to store and transfer all sorts of data in the scene. |
| de.jreality.shader | Contains all jReality shading-related classes and interfaces. |
| de.jreality.tutorial.util | |
| de.jreality.util | Miscellaneous jReality utilities used in the core packages. |
| de.jreality.vr | Classes related to the jReality virtual reality viewer ViewerVR. |
| de.jreality.writer.u3d | |
| de.jreality.writer.u3d.texture | |
| Classes in de.jreality.shader used by de.jreality.plugin.scene | |
|---|---|
| ImageData
This class covers data of an image either created as a Image or as a
byte[] array containing RGBA values
for each pixel (row/column order ?). |
|
| Texture2D
TODO: comment this |
|
| Classes in de.jreality.shader used by de.jreality.scene.data | |
|---|---|
| EffectiveAppearance
The attributes of Appearances arer designed to be inherited via the
scene graph tree structure. |
|
| Classes in de.jreality.shader used by de.jreality.shader | |
|---|---|
| CubeMap
tagging interface for a reflection map. |
|
| DefaultGeometryShader
This interface represents the default geometry shader in jReality. |
|
| DefaultPolygonShader
This interface represents the default polygon shader used in jReality. |
|
| DefaultPolygonShaderBeanInfo.CoefficientEditor
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| EffectiveAppearance
The attributes of Appearances arer designed to be inherited via the
scene graph tree structure. |
|
| GlslSource
An abstraction of OpenGL shading language (GLSL) programs. |
|
| GlslSource.AttributeParameter
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| GlslSource.UniformParameter
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| HapticShader
|
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| ImageData
This class covers data of an image either created as a Image or as a
byte[] array containing RGBA values
for each pixel (row/column order ?). |
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| LineShader
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| PointShader
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| PolygonShader
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| RenderingHintsShader
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| RootAppearance
|
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| TextShader
|
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| Texture2D
TODO: comment this |
|
| Classes in de.jreality.shader used by de.jreality.tutorial.util | |
|---|---|
| ImageData
This class covers data of an image either created as a Image or as a
byte[] array containing RGBA values
for each pixel (row/column order ?). |
|
| Classes in de.jreality.shader used by de.jreality.util | |
|---|---|
| ImageData
This class covers data of an image either created as a Image or as a
byte[] array containing RGBA values
for each pixel (row/column order ?). |
|
| Classes in de.jreality.shader used by de.jreality.vr | |
|---|---|
| ImageData
This class covers data of an image either created as a Image or as a
byte[] array containing RGBA values
for each pixel (row/column order ?). |
|
| Classes in de.jreality.shader used by de.jreality.writer.u3d | |
|---|---|
| CubeMap
tagging interface for a reflection map. |
|
| EffectiveAppearance
The attributes of Appearances arer designed to be inherited via the
scene graph tree structure. |
|
| ImageData
This class covers data of an image either created as a Image or as a
byte[] array containing RGBA values
for each pixel (row/column order ?). |
|
| Texture2D
TODO: comment this |
|
| Classes in de.jreality.shader used by de.jreality.writer.u3d.texture | |
|---|---|
| CubeMap
tagging interface for a reflection map. |
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