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| Class Summary | |
|---|---|
| AnimatedTextureExample | This example shows an animated 2d texture which maps a live game of life onto a quadrilateral. |
| AppearanceInheritanceExample | This shows how to use the constant value Appearance.DEFAULT to hide any attributes
assigned to an Appearance attribute in the nodes above a given scene graph component in
a jReality scene graph. |
| BackgroundExample | |
| GLShadingLangExample01 | A simple example of using an OpenGL shading language shader in a jReality scene graph. |
| GLShadingLangExample02 | An example using multiple OpenGL shading language shaders in a jReality scene graph. |
| GLShadingLangExample03 | A simple example of using an OpenGL shading language shader in a jReality scene graph. |
| GLVertexArrayExample | |
| LineShaderExample | Features shown: without tubes (bresenham) 1. |
| MultilineLabelExample | |
| NonDefaultShaderExample | |
| PointShaderExample | |
| ShadedLineExample | Features shown: without tubes (bresenham) 1. |
| SkyboxAndReflMapExample | Shows how to add a skybox to a jReality scene, and also use it as the source for a reflection map |
| TextureExample | |
| VertexColorsExample | This example shows how to use vertex colors on a point set. |
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