Package | Description |
---|---|
de.jreality.geometry |
This package contains geometry related utilities.
|
de.jreality.plugin.content | |
de.jreality.plugin.menu | |
de.jreality.plugin.scene | |
de.jreality.scene |
This package contains the essential classes of the jReality scene graph.
|
de.jreality.scene.data |
Contains the structures to store and transfer all sorts of data in the scene.
|
de.jreality.shader |
Contains all jReality shading-related classes and interfaces.
|
de.jreality.tools |
Implementations of standard Tools.
|
de.jreality.tutorial.util | |
de.jreality.tutorial.util.polygon | |
de.jreality.ui | |
de.jreality.util |
Miscellaneous jReality utilities used in the core packages.
|
de.jreality.writer.u3d | |
de.jreality.writer.u3d.texture | |
de.jreality.writer.u3d.u3dencoding |
Class and Description |
---|
Color |
Class and Description |
---|
Color |
Class and Description |
---|
Color |
Class and Description |
---|
Color |
ImageData
This class covers data of an image either
created as a
Image or as a
byte[] array containing RGBA values
for each pixel (row/column order ?). |
Texture2D
TODO: comment this
|
Class and Description |
---|
Color |
Class and Description |
---|
EffectiveAppearance
The attributes of
Appearance s arer designed to be inherited via the
scene graph tree structure. |
Class and Description |
---|
Color |
CubeMap
tagging interface for a reflection map.
|
DefaultGeometryShader
This interface represents the default geometry shader in jReality.
|
DefaultPolygonShader
This interface represents the default polygon shader used in jReality.
|
EffectiveAppearance
The attributes of
Appearance s arer designed to be inherited via the
scene graph tree structure. |
GlslSource
An abstraction of OpenGL shading language (GLSL) programs.
|
GlslSource.AttributeParameter |
GlslSource.UniformParameter |
HapticShader |
ImageData
This class covers data of an image either
created as a
Image or as a
byte[] array containing RGBA values
for each pixel (row/column order ?). |
LineShader |
PointShader |
PolygonShader |
RenderingHintsShader |
RootAppearance |
TextShader |
Texture2D
TODO: comment this
|
Class and Description |
---|
Color |
Class and Description |
---|
Color |
ImageData
This class covers data of an image either
created as a
Image or as a
byte[] array containing RGBA values
for each pixel (row/column order ?). |
Class and Description |
---|
Color |
Class and Description |
---|
Color |
Class and Description |
---|
Color |
ImageData
This class covers data of an image either
created as a
Image or as a
byte[] array containing RGBA values
for each pixel (row/column order ?). |
Class and Description |
---|
CubeMap
tagging interface for a reflection map.
|
EffectiveAppearance
The attributes of
Appearance s arer designed to be inherited via the
scene graph tree structure. |
ImageData
This class covers data of an image either
created as a
Image or as a
byte[] array containing RGBA values
for each pixel (row/column order ?). |
Texture2D
TODO: comment this
|
Class and Description |
---|
CubeMap
tagging interface for a reflection map.
|
Class and Description |
---|
Color |