Package | Description |
---|---|
de.jreality.plugin.basic | |
de.jreality.tools |
Implementations of standard Tools.
|
de.jreality.toolsystem |
This package is responsable for managing the tools in a scene graph: registering them,
handling user input, and triggering their activity based on this input.
|
de.jreality.ui.viewerapp |
Modifier and Type | Method and Description |
---|---|
ToolSystem |
ToolSystemPlugin.getToolSystem() |
Modifier and Type | Method and Description |
---|---|
static void |
Button.attach(ToolSystem ts) |
void |
Timer.attach(ToolSystem ts) |
static AnimatorTool |
AnimatorTool.getInstance(ToolSystem ts) |
Modifier and Type | Method and Description |
---|---|
static ToolSystem |
ToolSystem.getToolSystemForViewer(Viewer v)
This method just looks up and returns the possibly null toolsystem associated to viewer
|
static ToolSystem |
ToolSystem.toolSystemForViewer(Viewer v)
allocate a toolsystem for a viewer
If v has a tool system already associated to it, return it.
|
Modifier and Type | Method and Description |
---|---|
static void |
ToolSystem.setToolSystemForViewer(Viewer v,
ToolSystem ts)
add a toolsystem to a viewer that has no toolsystem
|
Constructor and Description |
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ToolUpdateProxy(ToolSystem ts) |
Modifier and Type | Method and Description |
---|---|
void |
ViewerSwitch.setToolSystem(ToolSystem toolSystem)
Set all the viewers and the ViewerSwitch to have the same ToolSystem
Would it be better to look up the tool system via the scene root, rather than per viewer?
|