Class | Description |
---|---|
AnimatedTextureExample |
This example shows an animated 2d texture which maps a live game of life onto a quadrilateral.
|
BackgroundExample | |
GLShadingLangExample01 |
A simple example of using an OpenGL shading language shader in a jReality scene graph.
|
GLShadingLangExample01NewBackend |
A simple example of using an OpenGL shading language shader in a jReality scene graph.
|
GLShadingLangExample02 |
An example using multiple OpenGL shading language shaders in a jReality scene graph.
|
GLShadingLangExample02NewBackend |
An example using multiple OpenGL shading language shaders in a jReality scene graph.
|
GLShadingLangExample03 |
A simple example of using an OpenGL shading language shader in a jReality scene graph.
|
GLVertexArrayExample | |
LineShaderExample |
Features shown:
without tubes (bresenham)
1.
|
MultilineLabelExample | |
NonDefaultShaderExample | |
PointShaderExample | |
ShadedLineExample |
Features shown:
without tubes (bresenham)
1.
|
SkyboxAndReflMapExample |
Shows how to add a skybox to a jReality scene, and also use it as the source for a reflection map
|
TextureExample | |
VertexColorsExample |
This example shows how to use vertex colors on a point set.
|