public class TransformationHierarchy extends Object
SceneGraphComponent instances,
each time being rendered according to the Transformation and Appearance contained
in that instance. In this case the scene graph is constructed hierarchically, with a branching number of 2.
We use direct calls to Appearance.setAttribute(String, Object) instead of using shader interfaces.| Constructor and Description |
|---|
TransformationHierarchy() |
public static void main(String[] args) throws IOException
IOException