public class TransformationHierarchy extends Object
SceneGraphComponent
instances,
each time being rendered according to the Transformation
and Appearance
contained
in that instance. In this case the scene graph is constructed hierarchically, with a branching number of 2.
We use direct calls to Appearance.setAttribute(String, Object)
instead of using shader interfaces.Constructor and Description |
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TransformationHierarchy() |
public static void main(String[] args) throws IOException
IOException