See: Description
| Class | Description |
|---|---|
| EntityFactory |
This class produces SceneGraphNodeEntities, based on the
desired update behavior for the proxy.
|
| ProxyConnector |
TODO: comment this
|
| ProxyTreeFactory |
creates SceneTreeNodes which are used to mirror the tree stucture
of the scene graph.
|
| SceneGraphNodeEntity |
THis class contains several tree nodes for the covered node.
|
| SceneProxyTreeBuilder |
class for generating proxy trees.
|
| SceneTreeNode |
This class represents a tree version of a SceneGraphNode.
|
| UpToDateSceneProxyBuilder |
This class creates a proxy tree for the given sceneGraph from the root node
and cares about adding and removing of objects.
|