public class TransformationFlat extends Object
SceneGraphComponent
instances,
each time being rendered according to the Transformation
and Appearance
contained
in that instance. In this case the scene graph is flat, with 8 children below the root.
We use direct calls to Appearance.setAttribute(String, Object)
instead of using shader interfaces.Constructor and Description |
---|
TransformationFlat() |
public static void main(String[] args) throws IOException
IOException