Uses of Package
de.jreality.shader

Packages that use de.jreality.shader
de.jreality.scene.data Contains the structures to store and transfer all sorts of data in the scene. 
de.jreality.shader Contains all jReality shading-related classes and interfaces. 
de.jreality.vr   
de.jreality.writer.u3d   
de.jreality.writer.u3d.texture   
 

Classes in de.jreality.shader used by de.jreality.scene.data
EffectiveAppearance
          The attributes of Appearances arer designed to be inherited via the scene graph tree structure.
 

Classes in de.jreality.shader used by de.jreality.shader
CubeMap
          tagging interface for a reflection map.
DefaultGeometryShader
          This interface represents the default geometry shader in jReality.
DefaultPolygonShaderBeanInfo.CoefficientEditor
           
EffectiveAppearance
          The attributes of Appearances arer designed to be inherited via the scene graph tree structure.
GlslSource
          An abstraction of OpenGL shading language (GLSL) programs.
GlslSource.AttributeParameter
           
GlslSource.UniformParameter
           
ImageData
          This class covers data of an image either created as a Image or as a byte[] array containing RGBA values for each pixel (row/column order ?).
LineShader
           
PointShader
           
PolygonShader
           
RenderingHintsShader
           
RootAppearance
           
TextShader
           
Texture2D
          TODO: comment this
 

Classes in de.jreality.shader used by de.jreality.vr
ImageData
          This class covers data of an image either created as a Image or as a byte[] array containing RGBA values for each pixel (row/column order ?).
 

Classes in de.jreality.shader used by de.jreality.writer.u3d
CubeMap
          tagging interface for a reflection map.
EffectiveAppearance
          The attributes of Appearances arer designed to be inherited via the scene graph tree structure.
ImageData
          This class covers data of an image either created as a Image or as a byte[] array containing RGBA values for each pixel (row/column order ?).
Texture2D
          TODO: comment this
 

Classes in de.jreality.shader used by de.jreality.writer.u3d.texture
CubeMap
          tagging interface for a reflection map.