Methods in de.jreality.scene with parameters of type SceneGraphVisitor |
void |
Appearance.accept(SceneGraphVisitor v)
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void |
AudioSource.accept(SceneGraphVisitor v)
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void |
Camera.accept(SceneGraphVisitor v)
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void |
ClippingPlane.accept(SceneGraphVisitor v)
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void |
Cylinder.accept(SceneGraphVisitor v)
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void |
DirectionalLight.accept(SceneGraphVisitor v)
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void |
Geometry.accept(SceneGraphVisitor v)
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void |
IndexedFaceSet.accept(SceneGraphVisitor v)
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void |
IndexedLineSet.accept(SceneGraphVisitor v)
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void |
Light.accept(SceneGraphVisitor v)
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void |
PointLight.accept(SceneGraphVisitor v)
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void |
PointSet.accept(SceneGraphVisitor v)
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void |
SceneGraphComponent.accept(SceneGraphVisitor v)
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void |
SceneGraphNode.accept(SceneGraphVisitor v)
The accept method for a SceneGraphVisitor. |
void |
Sphere.accept(SceneGraphVisitor v)
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void |
SpotLight.accept(SceneGraphVisitor v)
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void |
Transformation.accept(SceneGraphVisitor v)
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void |
SceneGraphComponent.childrenAccept(SceneGraphVisitor v)
This method calls the accept method on all childMembers in the following order
transformation
appearance
camera
light
geometry
all child SceneGraphComponents
The default use would be a rendering system, that implements the SceneGraphVisitor interface and
calls childrenAccept(this) in its visit implementations. |
void |
SceneGraphComponent.childrenWriteAccept(SceneGraphVisitor v,
boolean writeTransformation,
boolean writeAppearance,
boolean writeCamera,
boolean writeLight,
boolean writeGeometry,
boolean writeChildren)
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void |
SceneGraphComponent.childrenWriteAccept(SceneGraphVisitor v,
boolean writeTransformation,
boolean writeAppearance,
boolean writeCamera,
boolean writeLight,
boolean writeGeometry,
boolean writeChildren,
boolean writeAudio)
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static void |
Transformation.superAccept(Transformation t,
SceneGraphVisitor visitor)
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