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Packages that use de.jreality.shader | |
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de.jreality.scene.data | Contains the structures to store and transfer all sorts of data in the scene. |
de.jreality.shader | Contains all jReality shading-related classes and interfaces. |
de.jreality.util | Miscellaneous jReality utilities used in the core packages. |
de.jreality.vr | |
de.jreality.writer.u3d | |
de.jreality.writer.u3d.texture |
Classes in de.jreality.shader used by de.jreality.scene.data | |
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EffectiveAppearance
The attributes of Appearance s arer designed to be inherited via the
scene graph tree structure. |
Classes in de.jreality.shader used by de.jreality.shader | |
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CubeMap
tagging interface for a reflection map. |
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DefaultGeometryShader
This interface represents the default geometry shader in jReality. |
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DefaultPolygonShader
This interface represents the default polygon shader used in jReality. |
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DefaultPolygonShaderBeanInfo.CoefficientEditor
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EffectiveAppearance
The attributes of Appearance s arer designed to be inherited via the
scene graph tree structure. |
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GlslSource
An abstraction of OpenGL shading language (GLSL) programs. |
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GlslSource.AttributeParameter
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GlslSource.UniformParameter
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ImageData
This class covers data of an image either created as a Image or as a
byte[] array containing RGBA values
for each pixel (row/column order ?). |
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LineShader
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PointShader
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PolygonShader
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RenderingHintsShader
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RootAppearance
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TextShader
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Texture2D
TODO: comment this |
Classes in de.jreality.shader used by de.jreality.util | |
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ImageData
This class covers data of an image either created as a Image or as a
byte[] array containing RGBA values
for each pixel (row/column order ?). |
Classes in de.jreality.shader used by de.jreality.vr | |
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ImageData
This class covers data of an image either created as a Image or as a
byte[] array containing RGBA values
for each pixel (row/column order ?). |
Classes in de.jreality.shader used by de.jreality.writer.u3d | |
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CubeMap
tagging interface for a reflection map. |
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EffectiveAppearance
The attributes of Appearance s arer designed to be inherited via the
scene graph tree structure. |
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ImageData
This class covers data of an image either created as a Image or as a
byte[] array containing RGBA values
for each pixel (row/column order ?). |
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Texture2D
TODO: comment this |
Classes in de.jreality.shader used by de.jreality.writer.u3d.texture | |
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CubeMap
tagging interface for a reflection map. |
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