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Packages that use Input | |
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de.jreality.reader | This package contains classes which implement SceneReader ,
an interface for reading 3D scene descriptions into a jReality scene graph. |
de.jreality.shader | Contains all jReality shading-related classes and interfaces. |
de.jreality.toolsystem.config | Classes for handling the jReality tool configuration, which guarantees hardware independence for input devices. |
de.jreality.tutorial.reader | |
de.jreality.util | Miscellaneous jReality utilities used in the core packages. |
Uses of Input in de.jreality.reader |
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Methods in de.jreality.reader with parameters of type Input | |
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void |
ReaderBSH.appendInput(Input input)
process the given Input in the current Instance. |
SceneGraphComponent |
AbstractReader.read(Input input)
convenience method for reading from an Input. |
static SceneGraphComponent |
Readers.read(Input input)
determines the format of the given input depending on the file ending of the URL. |
static SceneGraphComponent |
Readers.read(SceneReader reader,
Input input)
Reads the scene from the given input with the given SceneReader. |
static SceneGraphComponent |
Readers.read(String format,
Input input)
Reads the scene from the given input with the SceneReader for the given format. |
static List |
ParserMTL.readAppearences(Input mtlInput)
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void |
AbstractReader.setInput(Input input)
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void |
Reader3DS.setInput(Input input)
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void |
ReaderBSH.setInput(Input input)
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void |
ReaderFE.setInput(Input input)
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void |
ReaderJRS.setInput(Input input)
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void |
ReaderJVX.setInput(Input input)
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void |
ReaderLAS.setInput(Input input)
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void |
ReaderMATHEMATICA.setInput(Input input)
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void |
ReaderMESH.setInput(Input input)
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void |
ReaderMSMS.setInput(Input input)
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void |
ReaderOBJ.setInput(Input input)
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void |
ReaderOOGL.setInput(Input input)
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void |
ReaderPOLY.setInput(Input input)
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void |
ReaderPOV.setInput(Input input)
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void |
ReaderPTS.setInput(Input input)
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void |
ReaderSTL.setInput(Input input)
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void |
ReaderVRML.setInput(Input input)
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void |
SceneReader.setInput(Input input)
set the input to read the scene from |
Constructors in de.jreality.reader with parameters of type Input | |
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ParserMTL(Input input)
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Uses of Input in de.jreality.shader |
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Methods in de.jreality.shader with parameters of type Input | |
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static ImageData[] |
TextureUtility.createCubeMapData(Input zipFile)
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static CubeMap |
TextureUtility.createReflectionMap(Appearance app,
String shader,
Input[] data)
method to create a reflectionMap for the 6 given images (as Inputs). |
static CubeMap |
TextureUtility.createSkyBox(Appearance app,
Input[] data)
method to create a sky box for the 6 given images (as Inputs). |
static Texture2D |
TextureUtility.createTexture(Appearance app,
String shader,
Input in)
|
static Texture2D |
TextureUtility.createTexture(Appearance app,
String shader,
Input in,
boolean readDefaults)
method to create a reflectionMap for the given image (as ImageData). |
static ImageData |
ImageData.load(Input input)
|
static ImageData |
ImageData.load(Input input,
double[] channelMatrix)
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Constructors in de.jreality.shader with parameters of type Input | |
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GlslProgram(Appearance app,
String prefix,
Input vertexProgram,
Input fragmentProgram)
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GlslSource(Input vertexProgram,
Input fragmentProgram)
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Uses of Input in de.jreality.toolsystem.config |
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Methods in de.jreality.toolsystem.config with parameters of type Input | |
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static ToolSystemConfiguration |
ToolSystemConfiguration.loadConfiguration(Input xmlFile)
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Method parameters in de.jreality.toolsystem.config with type arguments of type Input | |
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static ToolSystemConfiguration |
ToolSystemConfiguration.loadConfiguration(List<Input> inputs)
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static ToolSystemConfiguration |
ToolSystemConfiguration.loadDefaultDesktopConfiguration(List<Input> additionalInputs)
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static ToolSystemConfiguration |
ToolSystemConfiguration.loadDefaultPortalConfiguration(List<Input> additionalInputs)
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Uses of Input in de.jreality.tutorial.reader |
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Methods in de.jreality.tutorial.reader with parameters of type Input | |
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void |
DemoReader.setInput(Input input)
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Uses of Input in de.jreality.util |
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Methods in de.jreality.util that return Input | |
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Input |
Input.copy()
Get a fresh version of this Input - i.e. |
static Input |
Input.getInput(File file)
factory method for creating an Input . |
static Input |
Input.getInput(String resourceName)
searches for the given resource name as follows: if resourceName contains :// we try to load it as a URL if resourceName is an absolute filename the corresponding Input is created resourceName is searched in the classpath resourceName is searched relative to System.getProperty(SystemProperties.JREALITY_DATA) resourceName is searched relative to the current dir |
static Input |
Input.getInput(String description,
InputStream in)
factory method for creating an Input . |
static Input |
Input.getInput(URL url)
factory method for creating an Input . |
Input |
Input.getRelativeInput(String name)
Tries to resolve a Resource relative to this Input. |
Input |
Input.resolveInput(String name)
Tries to create an Input for the given name as follows: if there is a System resource with the given name, this is returned. |
Constructors in de.jreality.util with parameters of type Input | |
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ConfigurationAttributes(Input input)
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ConfigurationAttributes(Input input,
ConfigurationAttributes parent)
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