de.jreality.shader
Interface RootAppearance

All Superinterfaces:
AttributeEntity

public interface RootAppearance
extends AttributeEntity


Field Summary
static Color BACKGROUND_COLOR_DEFAULT
           
static Color BACKGROUND_COLORS_DEFAULT
           
static Color FOG_COLOR_DEFAULT
           
static double FOG_DENSITY_DEFAULT
           
static boolean FOG_ENABLED_DEFAULT
           
static boolean RENDER_S3_DEFAULT
           
static boolean USE_GLSL_DEFAULT
           
 
Method Summary
 Texture2D createBackgroundTexture2D()
           
 Color getBackgroundColor()
           
 Color[] getBackgroundColors()
           
 Texture2D getBackgroundTexture2D()
           
 Color getFogColor()
           
 Double getFogDensity()
           
 Boolean getFogEnabled()
           
 Boolean getRenderS3()
           
 Boolean getUseGLSL()
           
 void setBackgroundColor(Color color)
           
 void setBackgroundColors(Color[] color)
           
 void setFogColor(Color fogColor)
           
 void setFogDensity(Double density)
           
 void setFogEnabled(Boolean fog)
           
 void setRenderS3(Boolean b)
           
 void setUseGLSL(Boolean b)
           
 

Field Detail

BACKGROUND_COLORS_DEFAULT

static final Color BACKGROUND_COLORS_DEFAULT

BACKGROUND_COLOR_DEFAULT

static final Color BACKGROUND_COLOR_DEFAULT

FOG_ENABLED_DEFAULT

static final boolean FOG_ENABLED_DEFAULT
See Also:
Constant Field Values

FOG_COLOR_DEFAULT

static final Color FOG_COLOR_DEFAULT

FOG_DENSITY_DEFAULT

static final double FOG_DENSITY_DEFAULT
See Also:
Constant Field Values

RENDER_S3_DEFAULT

static final boolean RENDER_S3_DEFAULT
See Also:
Constant Field Values

USE_GLSL_DEFAULT

static final boolean USE_GLSL_DEFAULT
See Also:
Constant Field Values
Method Detail

getBackgroundColor

Color getBackgroundColor()

setBackgroundColor

void setBackgroundColor(Color color)

getBackgroundColors

Color[] getBackgroundColors()

setBackgroundColors

void setBackgroundColors(Color[] color)

getFogEnabled

Boolean getFogEnabled()

setFogEnabled

void setFogEnabled(Boolean fog)

getFogColor

Color getFogColor()

setFogColor

void setFogColor(Color fogColor)

getFogDensity

Double getFogDensity()

setFogDensity

void setFogDensity(Double density)

getRenderS3

Boolean getRenderS3()

setRenderS3

void setRenderS3(Boolean b)

getUseGLSL

Boolean getUseGLSL()

setUseGLSL

void setUseGLSL(Boolean b)

createBackgroundTexture2D

Texture2D createBackgroundTexture2D()

getBackgroundTexture2D

Texture2D getBackgroundTexture2D()