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java.lang.Objectde.jreality.util.ImageUtility
public class ImageUtility
Static methods for handling various image-related tasks.
Method Summary | |
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static BufferedImage |
captureScreenshot(Viewer v)
Captures a screen shot from the viewer's viewing component. |
static BufferedImage |
getValidBufferedImage(ImageData data)
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static BufferedImage |
rearrangeChannels(BufferedImage img)
I need this when i do offscreen rendering in the JOGL backend .. |
static BufferedImage |
rearrangeChannels(BufferedImage bi,
BufferedImage img)
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static BufferedImage |
resizeToPowerOfTwo(BufferedImage input)
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static void |
writeBufferedImage(File file,
BufferedImage img)
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Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
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public static void writeBufferedImage(File file, BufferedImage img)
public static BufferedImage resizeToPowerOfTwo(BufferedImage input)
public static BufferedImage rearrangeChannels(BufferedImage img)
img
-
public static BufferedImage rearrangeChannels(BufferedImage bi, BufferedImage img)
public static BufferedImage getValidBufferedImage(ImageData data)
public static BufferedImage captureScreenshot(Viewer v)
v
- the viewer to capture
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