de.jreality.tutorial.viewer
Class GLJPanelViewerExample

java.lang.Object
  extended by de.jreality.tutorial.viewer.GLJPanelViewerExample

public class GLJPanelViewerExample
extends java.lang.Object

A simple class showing how to use a GLJPanelViewer, lightweight version of the JOGL viewer which allows the user to mix ordinary Java 2D code with JOGL 3D graphics.

To run the demo: you should see an icosahedron over a light green background. Rotate the icosahedron so that it continues to spin. You should then see two strings (from Java2D code) displayed, they move diagonally across the screen as the object rotates. One (from the preRender() method) goes behind the icosahedron, the other (from the postRender() method) goes in front of the icosahedron.

Author:
Charles Gunn

Constructor Summary
GLJPanelViewerExample()
           
 
Method Summary
static void main(java.lang.String[] args)
           
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

GLJPanelViewerExample

public GLJPanelViewerExample()
Method Detail

main

public static void main(java.lang.String[] args)