You probably already know, but still: there is a very useful class for such manipulations:
de.jreality.math.FactoredMatrix
Search found 17 matches
- Wed 9. Jun 2010, 17:18
- Forum: Programming Help
- Topic: Limit Rotations of Components (RotateTool)
- Replies: 5
- Views: 1312
- Thu 27. May 2010, 19:48
- Forum: Bugs
- Topic: PickShowTool generates "java.lang.IllegalArgumentExcept
- Replies: 3
- Views: 1646
Re: PickShowTool generates "java.lang.IllegalArgumentExcept
This bug has disappeared.
- Wed 19. May 2010, 13:29
- Forum: Installation
- Topic: jreality with eclipse
- Replies: 5
- Views: 1297
Re: jreality with eclipse
Thats more difficult. Check first that the output of
glxinfo
contains
direct rendering: Yes
in the first view lines. If it says "No" hardware 3d support is not enabled and you need to install / enable the appropriate driver for your graphics card.
glxinfo
contains
direct rendering: Yes
in the first view lines. If it says "No" hardware 3d support is not enabled and you need to install / enable the appropriate driver for your graphics card.
- Tue 18. May 2010, 21:03
- Forum: Installation
- Topic: jreality with eclipse
- Replies: 5
- Views: 1297
Re: jreality with eclipse
Check out the trunk folder only (not the repository root).
Open the perspective "SVN Repository Exploring" and right click on the "trunk" folder and click "check out". Since there is a .project file in that folder Eclipse should know all the project settings.
Open the perspective "SVN Repository Exploring" and right click on the "trunk" folder and click "check out". Since there is a .project file in that folder Eclipse should know all the project settings.
- Thu 1. Apr 2010, 20:48
- Forum: Programming Help
- Topic: Error importing Mathematica graphics
- Replies: 10
- Views: 1920
Re: Error importing Mathematica graphics
Thx for checking. I updated the tutorial:
http://www3.math.tu-berlin.de/jreality/ ... a_graphics
and also checked the export/import of Graphics3d (via test.m) with Mathematica 7. It worked.
http://www3.math.tu-berlin.de/jreality/ ... a_graphics
and also checked the export/import of Graphics3d (via test.m) with Mathematica 7. It worked.
- Thu 25. Mar 2010, 22:15
- Forum: Feature Requests
- Topic: Any work on cutting down the memory usage?
- Replies: 20
- Views: 4235
Re: Any work on cutting down the memory usage?
Well I have some initial numbers which do not show very good memory behaviour (it sky rockets at some point) but I have to crunch this again through the mem profiler to get a much clearer view of the actual amount of memory consumed. I also experienced to much memory usage, only I never managed to ...
- Thu 25. Mar 2010, 16:38
- Forum: Feature Requests
- Topic: Any work on cutting down the memory usage?
- Replies: 20
- Views: 4235
Re: Any work on cutting down the memory usage?
Having extensively investigated the code of the Data/StorageModel a year ago I suspect that: the StorageModel is just a description of the array and does not know the actual data array (something that seems to be invented because there where no generics around) DoubleArray[] arrays is an array of wr...
- Thu 25. Mar 2010, 16:12
- Forum: Programming Help
- Topic: Error importing Mathematica graphics
- Replies: 10
- Views: 1920
Re: Error importing Mathematica graphics
The Mathematica Graphics3D Format is quite complicated and changed completely in version 7 (or 6???). The Mathematica import might work for same input, but it does not work for all input. Try to export from Mathematica to the JavaView format (.jvx) (see guide/3DGeometryAndModelingFormats in the Math...
- Fri 12. Mar 2010, 23:56
- Forum: Programming Help
- Topic: MenuBar
- Replies: 1
- Views: 665
Re: MenuBar
Try this
Code: Select all
JRViewer.getLastJRViewer().setShowMenuBar(false);
- Wed 3. Mar 2010, 10:51
- Forum: Installation
- Topic: Improving the Eclipse tutorial?
- Replies: 19
- Views: 3909
Re: Improving the Eclipse tutorial?
Has anyone successfully switched from Subclipse to Subversive? (was there a reason for making the swap? I was unclear) I used both lately and both have drawbacks (how I managed to switch, see above - I insalled two parallel versions of eclipse). With Subclipse using svn via ssh and password is almo...
- Wed 3. Mar 2010, 10:34
- Forum: Installation
- Topic: Improving the Eclipse tutorial?
- Replies: 19
- Views: 3909
Re: Improving the Eclipse tutorial?
The name of the library jtem-beans.jar changed to beans.jar. My svn tried to merge the .classpath files yesterday and failed. If that happend to you as well, you should see different versions of the .classpath file in the navigator and "<<<<<<" marks in the .classpath file. You may choose "Override ...
- Fri 12. Feb 2010, 21:54
- Forum: Installation
- Topic: Improving the Eclipse tutorial?
- Replies: 19
- Views: 3909
Re: Improving the Eclipse tutorial?
Asking for a "wise advise" is a quite a burden, but still I try :wink: . I had the same problem (and still some projects not reconnect, so I could test my procedure once again). But keep a copy of your workspace elsewhere, just in case ... 1. Delete the project, but DON't delete project folder on di...
- Mon 8. Feb 2010, 16:18
- Forum: Bugs
- Topic: ArrayIndexOutOfBounds bug in QuadMeshFactory
- Replies: 7
- Views: 1949
Re: ArrayIndexOutOfBounds bug in QuadMeshFactory
I would personally prefer if a way could be found to use the dependency mechanism structure in the QuadMesh factory (via OoNode) to remove the edge and face indices, forcing a clean re-create, whenever the uline and vline counts are changed. Thats what the current fix does. It sets the edge indices...
- Mon 8. Feb 2010, 12:20
- Forum: Bugs
- Topic: ArrayIndexOutOfBounds bug in QuadMeshFactory
- Replies: 7
- Views: 1949
Re: [Solved] Re: ArrayIndexOutOfBounds bug in QuadMeshFactory
The bug is now fixed in QuadMeshFactory. I also added a JUnit test de.jreality.geometry.QuadMeshTest.testSwapDimensions() Thanks STRESS for the nice report. I would like to take the opportunity to explain the root of this bug, which is a source of many ArrayOutOfBound exceptions caused by the use of...
- Wed 8. Apr 2009, 12:10
- Forum: Bugs
- Topic: PickShowTool generates "java.lang.IllegalArgumentExcept
- Replies: 3
- Views: 1646
created Toolkit: de.jreality.swing.FakeToolKit6@b25b9d scene root is root Exception in thread "jReality ToolSystem EventQueue" java.lang.IllegalArgumentException: Infinite euclidean translation vector at de.jreality.math.P3.makeTranslationMatrix(P3.java:657) at de.jreality.math.MatrixBuilder.transl...