Search found 141 matches

by STRESS
Thu 7. Apr 2011, 16:41
Forum: General jReality Discussion
Topic: Application of jReality
Replies: 2
Views: 2259

Re: Application of jReality

Well since I am departing my current work place. I take this opportunity to say goodbye to the jReality comunity as well and also I think it is about time to tell what I was actually using jReality for :) I was the main responsible party to bring the visualization and plotting facilities into a soft...
by STRESS
Wed 2. Mar 2011, 11:36
Forum: Bugs
Topic: JOGL vanishing textures!
Replies: 4
Views: 2550

Re: JOGL vanishing textures!

OK. I wasn't aware you were using a SWT GLCanvas, so I can't be much help here. But I would encourage you to check the following. Somewhere you are creating a GLCanvas -- make sure that you are not passing in an existing GLContext as an argument. The point is this: even when sharing resources, the ...
by STRESS
Fri 25. Feb 2011, 17:24
Forum: Bugs
Topic: JOGL vanishing textures!
Replies: 4
Views: 2550

Re: JOGL vanishing textures!

Hi Gunn, No I am pretty sure there is no sharedContext used. Otherwise the texture IDs wouldn't overlap between the two different context but would be in a continous sequence. Also I am using a SWT GLCanvas and I definitely do not create a sharedContext, I even changed the sharedContext to false in ...
by STRESS
Mon 14. Feb 2011, 12:31
Forum: Bugs
Topic: JOGL vanishing textures!
Replies: 4
Views: 2550

JOGL vanishing textures!

I have a rather strange problem and I can't really figure out what it is since it does not make any sense. Okay here it goes: I've got two Containers both containing a jReality viewer using the JOGL render backend. Both have a different GL context. When I generate texture objects in both container t...
by STRESS
Wed 6. Oct 2010, 15:23
Forum: Bugs
Topic: Offscreen rendering cuts off sometimes
Replies: 5
Views: 2083

Re: Offscreen rendering cuts off sometimes

If the dimensions of the offscreen render are different from the onscreen picture, then the dimensions of the offscreen render will determine what is seen and what not. If your offscreen is thin and tall and the onscreen wide and fat, then naturally the offscreen will be cut off on left and right. ...
by STRESS
Wed 6. Oct 2010, 15:19
Forum: Bugs
Topic: Offscreen rendering cuts off sometimes
Replies: 5
Views: 2083

Re: Offscreen rendering cuts off sometimes

Btw. why not use FBOs? Good question, I think this is also a point we should keep in mind for improving the jogl backend. BTW: Are you interested in helping us to improve the jogl-backend? I think there are several parts in the renderer that should be done in a more modern way (no more display list...
by STRESS
Fri 1. Oct 2010, 18:04
Forum: Bugs
Topic: Offscreen rendering cuts off sometimes
Replies: 5
Views: 2083

Offscreen rendering cuts off sometimes

I think there is a bug in the JOGL offscreen render when it offscreen aspect ratio differs suspentially to the on screen one. For example my onscreen dimension is 486x1033 and my offscreen dimensions are 783x559. When I look at the offscreen image it is clealy cut off on the left and right border co...
by STRESS
Fri 17. Sep 2010, 11:09
Forum: General jReality Discussion
Topic: Cave working, but not synchronizing
Replies: 23
Views: 6239

Re: Cave working, but not synchronizing

Hi Gunn It might make sense for jReality itself to move support from JOGL 1.1 to JOGL 2 (I'm assuming that's the newer version of JOGL you're referring to). We haven't really considered the costs of such an upgrade. If you care to share your impressions of what's involved -- at whatever level you've...
by STRESS
Wed 18. Aug 2010, 17:19
Forum: Advanced Development
Topic: Automipmap generation checks on nVidia boards only!
Replies: 1
Views: 2499

Automipmap generation checks on nVidia boards only!

Is there any particular reason why the automipmap generation check excludes all non nVidia cards? I understand why you would like to safeguard against some of the really nasty Intel integrated graphics chips but at least on recent ATI chips that should definitely be supported and working.
by STRESS
Wed 14. Jul 2010, 10:01
Forum: General jReality Discussion
Topic: CAVE setup problems
Replies: 29
Views: 6550

Re: CAVE setup problems

Ok, I've run into another problem in compiling the trackd dll. I'm using Cygwin on top of Windows xp. I have a directory with the following files: TrackdApi.c (from the native folder) TrackdAPI.o (compiled using: gcc -c -mno-cygwin -I /usr/include -I $JAVA_HOME/include/win32 -I . TrackdAPI.c) de_jr...
by STRESS
Tue 22. Jun 2010, 16:08
Forum: Programming Help
Topic: DefaultLineShader crossSection?
Replies: 1
Views: 581

DefaultLineShader crossSection?

Just a quick question what is the purpose of setCrossSection in DefaultLineShader, the JAVADOC doesn't say anything about it. I guess I could look in the source code but I feel a bit lazy right now and it might not give me the right answer as well :)
by STRESS
Tue 4. May 2010, 15:14
Forum: Feature Requests
Topic: Any work on cutting down the memory usage?
Replies: 20
Views: 4235

Re: Any work on cutting down the memory usage?

Hello gunn, Thanks for your concern on this. STRESS, Just checking that this thread has been satisfactorily resolved. I am reasonable happy yes there is still room for further improvements but I am not so concerned right now. 1. What did you have to do to get the factory to be gc'ed? The problem wen...
by STRESS
Mon 29. Mar 2010, 10:51
Forum: General jReality Discussion
Topic: jReality in perspective
Replies: 1
Views: 2357

Re: jReality in perspective

Yes Java3D and JavaView I think on both development has stopped. I've been looking into both. I worked extensively with Java3D around 2000. I evaluated JavaView one year ago and didn't go for it simply because it looked dead. 3D Graphics and Java is a rather sad story these two things do not seem to...
by STRESS
Fri 26. Mar 2010, 19:12
Forum: Feature Requests
Topic: Any work on cutting down the memory usage?
Replies: 20
Views: 4235

Re: Any work on cutting down the memory usage?

Aha thanks Steffen, yes removing the reference halfs the memory usage again :). Excellent! Well done! I am very happy now! :mrgreen:
by STRESS
Fri 26. Mar 2010, 18:38
Forum: Feature Requests
Topic: Any work on cutting down the memory usage?
Replies: 20
Views: 4235

Re: Any work on cutting down the memory usage?

Thanks Steffen, that's actually some crucial information I was missing. That would explain some behaviour I have been seeing before with non inlined arrays and indeed you are right the factory isn't gced. I can even see the reference in the mem profile hanging around. However, in this particular cas...