Search found 141 matches
- Thu 7. Apr 2011, 16:41
- Forum: General jReality Discussion
- Topic: Application of jReality
- Replies: 2
- Views: 2259
Re: Application of jReality
Well since I am departing my current work place. I take this opportunity to say goodbye to the jReality comunity as well and also I think it is about time to tell what I was actually using jReality for :) I was the main responsible party to bring the visualization and plotting facilities into a soft...
- Wed 2. Mar 2011, 11:36
- Forum: Bugs
- Topic: JOGL vanishing textures!
- Replies: 4
- Views: 2550
Re: JOGL vanishing textures!
OK. I wasn't aware you were using a SWT GLCanvas, so I can't be much help here. But I would encourage you to check the following. Somewhere you are creating a GLCanvas -- make sure that you are not passing in an existing GLContext as an argument. The point is this: even when sharing resources, the ...
- Fri 25. Feb 2011, 17:24
- Forum: Bugs
- Topic: JOGL vanishing textures!
- Replies: 4
- Views: 2550
Re: JOGL vanishing textures!
Hi Gunn, No I am pretty sure there is no sharedContext used. Otherwise the texture IDs wouldn't overlap between the two different context but would be in a continous sequence. Also I am using a SWT GLCanvas and I definitely do not create a sharedContext, I even changed the sharedContext to false in ...
- Mon 14. Feb 2011, 12:31
- Forum: Bugs
- Topic: JOGL vanishing textures!
- Replies: 4
- Views: 2550
JOGL vanishing textures!
I have a rather strange problem and I can't really figure out what it is since it does not make any sense. Okay here it goes: I've got two Containers both containing a jReality viewer using the JOGL render backend. Both have a different GL context. When I generate texture objects in both container t...
- Wed 6. Oct 2010, 15:23
- Forum: Bugs
- Topic: Offscreen rendering cuts off sometimes
- Replies: 5
- Views: 2083
Re: Offscreen rendering cuts off sometimes
If the dimensions of the offscreen render are different from the onscreen picture, then the dimensions of the offscreen render will determine what is seen and what not. If your offscreen is thin and tall and the onscreen wide and fat, then naturally the offscreen will be cut off on left and right. ...
- Wed 6. Oct 2010, 15:19
- Forum: Bugs
- Topic: Offscreen rendering cuts off sometimes
- Replies: 5
- Views: 2083
Re: Offscreen rendering cuts off sometimes
Btw. why not use FBOs? Good question, I think this is also a point we should keep in mind for improving the jogl backend. BTW: Are you interested in helping us to improve the jogl-backend? I think there are several parts in the renderer that should be done in a more modern way (no more display list...
- Fri 1. Oct 2010, 18:04
- Forum: Bugs
- Topic: Offscreen rendering cuts off sometimes
- Replies: 5
- Views: 2083
Offscreen rendering cuts off sometimes
I think there is a bug in the JOGL offscreen render when it offscreen aspect ratio differs suspentially to the on screen one. For example my onscreen dimension is 486x1033 and my offscreen dimensions are 783x559. When I look at the offscreen image it is clealy cut off on the left and right border co...
- Fri 17. Sep 2010, 11:09
- Forum: General jReality Discussion
- Topic: Cave working, but not synchronizing
- Replies: 23
- Views: 6239
Re: Cave working, but not synchronizing
Hi Gunn It might make sense for jReality itself to move support from JOGL 1.1 to JOGL 2 (I'm assuming that's the newer version of JOGL you're referring to). We haven't really considered the costs of such an upgrade. If you care to share your impressions of what's involved -- at whatever level you've...
- Wed 18. Aug 2010, 17:19
- Forum: Advanced Development
- Topic: Automipmap generation checks on nVidia boards only!
- Replies: 1
- Views: 2499
Automipmap generation checks on nVidia boards only!
Is there any particular reason why the automipmap generation check excludes all non nVidia cards? I understand why you would like to safeguard against some of the really nasty Intel integrated graphics chips but at least on recent ATI chips that should definitely be supported and working.
- Wed 14. Jul 2010, 10:01
- Forum: General jReality Discussion
- Topic: CAVE setup problems
- Replies: 29
- Views: 6550
Re: CAVE setup problems
Ok, I've run into another problem in compiling the trackd dll. I'm using Cygwin on top of Windows xp. I have a directory with the following files: TrackdApi.c (from the native folder) TrackdAPI.o (compiled using: gcc -c -mno-cygwin -I /usr/include -I $JAVA_HOME/include/win32 -I . TrackdAPI.c) de_jr...
- Tue 22. Jun 2010, 16:08
- Forum: Programming Help
- Topic: DefaultLineShader crossSection?
- Replies: 1
- Views: 581
DefaultLineShader crossSection?
Just a quick question what is the purpose of setCrossSection in DefaultLineShader, the JAVADOC doesn't say anything about it. I guess I could look in the source code but I feel a bit lazy right now and it might not give me the right answer as well :)
- Tue 4. May 2010, 15:14
- Forum: Feature Requests
- Topic: Any work on cutting down the memory usage?
- Replies: 20
- Views: 4235
Re: Any work on cutting down the memory usage?
Hello gunn, Thanks for your concern on this. STRESS, Just checking that this thread has been satisfactorily resolved. I am reasonable happy yes there is still room for further improvements but I am not so concerned right now. 1. What did you have to do to get the factory to be gc'ed? The problem wen...
- Mon 29. Mar 2010, 10:51
- Forum: General jReality Discussion
- Topic: jReality in perspective
- Replies: 1
- Views: 2357
Re: jReality in perspective
Yes Java3D and JavaView I think on both development has stopped. I've been looking into both. I worked extensively with Java3D around 2000. I evaluated JavaView one year ago and didn't go for it simply because it looked dead. 3D Graphics and Java is a rather sad story these two things do not seem to...
- Fri 26. Mar 2010, 19:12
- Forum: Feature Requests
- Topic: Any work on cutting down the memory usage?
- Replies: 20
- Views: 4235
Re: Any work on cutting down the memory usage?
Aha thanks Steffen, yes removing the reference halfs the memory usage again :). Excellent! Well done! I am very happy now! 

- Fri 26. Mar 2010, 18:38
- Forum: Feature Requests
- Topic: Any work on cutting down the memory usage?
- Replies: 20
- Views: 4235
Re: Any work on cutting down the memory usage?
Thanks Steffen, that's actually some crucial information I was missing. That would explain some behaviour I have been seeing before with non inlined arrays and indeed you are right the factory isn't gced. I can even see the reference in the mem profile hanging around. However, in this particular cas...