Search found 222 matches
- Wed 9. Mar 2016, 16:24
- Forum: Bugs
- Topic: Vertex colors don't work!
- Replies: 1
- Views: 617
Re: Vertex colors don't work!
Thx for the bug. Its fixed within the new repository.
- Tue 8. Mar 2016, 18:07
- Forum: Feature Requests
- Topic: JT Reader is requested
- Replies: 4
- Views: 1023
Re: JT Reader is requested
I hope I will find some time next week for implementing a jt-reader.
best
Andre
best
Andre
- Tue 8. Mar 2016, 18:00
- Forum: General jReality Discussion
- Topic: Git projects & maven integration
- Replies: 1
- Views: 449
Re: Git projects & maven integration
thx, I'll have a look into it.
- Wed 25. Nov 2015, 13:01
- Forum: General jReality Discussion
- Topic: New git repository location
- Replies: 1
- Views: 564
Re: New git repository location
thx, I changed it.
- Wed 25. Nov 2015, 12:54
- Forum: Feature Requests
- Topic: JT Reader is requested
- Replies: 4
- Views: 1023
Re: JT Reader is requested
There are now plans yet, but I see, that catia and siemensnx CAD-Software are using this Geometry-format. If I find time for it I start working on it. Can you provide any geometry-examples (jt-files) which I can test.
best
Andre
best
Andre
- Wed 25. Nov 2015, 12:47
- Forum: Bugs
- Topic: Back face culling does not work with JOGL3
- Replies: 3
- Views: 756
Re: Back face culling does not work with JOGL3
Thx 4 the report, we will have a look into it.
- Tue 2. Jun 2015, 10:40
- Forum: General jReality Discussion
- Topic: Reading CAD files in Jreality
- Replies: 1
- Views: 610
Re: Reading CAD files in Jreality
yes it is, but it is easier for you to work with halfedgetools, which uses jReality as rendering backend but comes with several modelling tools eg. a selection tool for vertices/edges/faces etc.
https://gitlab.discretization.de/jtem/halfedgetools
https://gitlab.discretization.de/jtem/halfedgetools
- Mon 4. May 2015, 16:15
- Forum: Programming Help
- Topic: SGC and setGeometry Questions
- Replies: 1
- Views: 624
Re: SGC and setGeometry Questions
Primitives.sphere(something) gives you a ScenegraphComponent. Primitives.cylinder and geometry. a SceneGraphComponent can have a geometry. The difference is: SceneGraphComponent sgc = new SceneGraphComponent(); SceneGraphComponent sphere = Primitives.sphere(something); sgc = sphere; SceneGraphCompon...
- Mon 4. May 2015, 12:11
- Forum: Advanced Development
- Topic: jReality for android.
- Replies: 1
- Views: 526
Re: jReality for android.
There is a no_awt-branch e.g. at
https://gitorious.org/jreality/andres-jreality/
which isn't using awt-color any more.
best
Andre
https://gitorious.org/jreality/andres-jreality/
which isn't using awt-color any more.
best
Andre
- Fri 28. Nov 2014, 15:08
- Forum: General jReality Discussion
- Topic: Problems with Java 8
- Replies: 4
- Views: 2396
Re: Problems with Java 8
Dear Andre,
I'm still using Java7 so I didn't have the error. Some of our students use/used Java8 and I recommended them turning back to java7.
best
Andre
I'm still using Java7 so I didn't have the error. Some of our students use/used Java8 and I recommended them turning back to java7.
best
Andre
- Tue 30. Sep 2014, 10:07
- Forum: Programming Help
- Topic: no need for reflections, shadows, textures etc...
- Replies: 3
- Views: 1196
Re: no need for reflections, shadows, textures etc...
Then we should probably meet at the TU. My office is MA 801.
best
Andre
best
Andre
- Mon 29. Sep 2014, 16:26
- Forum: Programming Help
- Topic: InpuSlot or tool for mouseMove
- Replies: 1
- Views: 642
Re: InpuSlot or tool for mouseMove
Dear fishboy,
welcome to jreality. There is a nice painting tutorial at our wiki:
http://www3.math.tu-berlin.de/jreality/ ... paint_tool
best
Andre
welcome to jreality. There is a nice painting tutorial at our wiki:
http://www3.math.tu-berlin.de/jreality/ ... paint_tool
best
Andre
- Mon 29. Sep 2014, 16:19
- Forum: Programming Help
- Topic: no need for reflections, shadows, textures etc...
- Replies: 3
- Views: 1196
Re: no need for reflections, shadows, textures etc...
Hi andre, there has been a stereogram-project last semester at one of our classes. maybe their slides help you: http://www3.math.tu-berlin.de/geometrie/Lehre/WS13/MathVis/ http://www3.math.tu-berlin.de/geometrie/Lehre/WS13/MathVis/resources/projects/students0926Slides.pdf There should be also some c...
- Wed 10. Sep 2014, 16:17
- Forum: Bugs
- Topic: JOGL3Viewer ORTHOGONAL viewing
- Replies: 5
- Views: 1366
Re: JOGL3Viewer ORTHOGONAL viewing
I'm sorry, of course 100 is not the main solution. It depends on the size of the geometry inside the scene. At least for the 3 geometries I tried a got nice results with 100. I only wanted to say, that probably a value around 100 would help you to find a solution for you. BTW: You can generate the "...
- Tue 9. Sep 2014, 17:44
- Forum: Bugs
- Topic: JOGL3Viewer ORTHOGONAL viewing
- Replies: 5
- Views: 1366
Re: JOGL3Viewer ORTHOGONAL viewing
Hi cznlzq, it took a while to understand the problem, why isn't it working for orthogonal perspective. It depends of the depth of the clipping planes. Because the transparency-shader starts rendering from the far clipping plane the exactness is high at the far clipping plane and low at the near clip...