Search found 5 matches
- Thu 18. Feb 2010, 16:55
- Forum: Programming Help
- Topic: Multiple viewports in the same JOGL Canvas
- Replies: 3
- Views: 3209
Re: Multiple viewports in the same JOGL Canvas
Thank you for your prompt reply. I understand that our requirement cannot be directly addressed by the current design of the jReality framework. However let me explain a little bit further what we wish we could do. We have signle OpenGL Canvas window with multiple viewports in it (same or different ...
- Wed 17. Feb 2010, 10:41
- Forum: Programming Help
- Topic: Multiple viewports in the same JOGL Canvas
- Replies: 3
- Views: 3209
Multiple viewports in the same JOGL Canvas
In many contexts it is desirable to have multiple views of the same model or sometimes (as it is in our case) multiple views of multiple models. I understand that this can be achieved by opening multiple JOGL canvases and sharing the GL context among them to minimize resource consumption. However th...
- Mon 25. Jan 2010, 15:05
- Forum: Programming Help
- Topic: Extending jReality Shaders
- Replies: 4
- Views: 1353
Re: Extending jReality Shaders
Thank you for the prompt reply! What we are actually trying to do is port our OpenCL and GLSL (initially CG) volume rendering algorithms to jReality. I browsed though the GLSL shader code today and I noticed that it does not force you to render to a texture. So (correct me if I am wrong) we can use ...
- Fri 22. Jan 2010, 13:02
- Forum: Programming Help
- Topic: Extending jReality Shaders
- Replies: 4
- Views: 1353
Extending jReality Shaders
How can one define an external shader and specify it for the appearance of a node?
- Fri 22. Jan 2010, 12:55
- Forum: Core
- Topic: Extending jReality Shaders
- Replies: 1
- Views: 2662
Extending jReality Shaders
How can one define an external shader and specify it for the appearance of a node?