Search found 5 matches

by karolemeas
Thu 18. Feb 2010, 16:55
Forum: Programming Help
Topic: Multiple viewports in the same JOGL Canvas
Replies: 3
Views: 3209

Re: Multiple viewports in the same JOGL Canvas

Thank you for your prompt reply. I understand that our requirement cannot be directly addressed by the current design of the jReality framework. However let me explain a little bit further what we wish we could do. We have signle OpenGL Canvas window with multiple viewports in it (same or different ...
by karolemeas
Wed 17. Feb 2010, 10:41
Forum: Programming Help
Topic: Multiple viewports in the same JOGL Canvas
Replies: 3
Views: 3209

Multiple viewports in the same JOGL Canvas

In many contexts it is desirable to have multiple views of the same model or sometimes (as it is in our case) multiple views of multiple models. I understand that this can be achieved by opening multiple JOGL canvases and sharing the GL context among them to minimize resource consumption. However th...
by karolemeas
Mon 25. Jan 2010, 15:05
Forum: Programming Help
Topic: Extending jReality Shaders
Replies: 4
Views: 1353

Re: Extending jReality Shaders

Thank you for the prompt reply! What we are actually trying to do is port our OpenCL and GLSL (initially CG) volume rendering algorithms to jReality. I browsed though the GLSL shader code today and I noticed that it does not force you to render to a texture. So (correct me if I am wrong) we can use ...
by karolemeas
Fri 22. Jan 2010, 13:02
Forum: Programming Help
Topic: Extending jReality Shaders
Replies: 4
Views: 1353

Extending jReality Shaders

How can one define an external shader and specify it for the appearance of a node?
by karolemeas
Fri 22. Jan 2010, 12:55
Forum: Core
Topic: Extending jReality Shaders
Replies: 1
Views: 2662

Extending jReality Shaders

How can one define an external shader and specify it for the appearance of a node?