Search found 10 matches

by Marc
Mon 25. Jan 2010, 21:02
Forum: Feature Requests
Topic: Better transparency with JOGL-Backend
Replies: 5
Views: 2593

Re: Better transparency with JOGL-Backend

Yes, you can use my mail address. Tomorrow i will meet my project leader and i will discuss this with him. I'm sure he would also like to say something about the project.
by Marc
Mon 25. Jan 2010, 20:36
Forum: Programming Help
Topic: Render-To-Texture with JOGLFBOViewer
Replies: 8
Views: 1401

Re: Render-To-Texture with JOGLFBOViewer

Thanks for the new transparency field and the stereo option for the fbo mode. I had never expected that my wishes become fulfilled so quickly ;-)

I will test it tomorrow...
by Marc
Mon 25. Jan 2010, 20:23
Forum: Feature Requests
Topic: Missing stereo types
Replies: 4
Views: 1527

Re: Missing stereo types

Many thanks for the new stereotypes. Now we can update to newer versions of jr without the need of adding this modes every time. I've already saw the vr-tutorial and we will use the distributed rendering option in case of performance problems. At the moment we render it all on one machine and it see...
by Marc
Sun 24. Jan 2010, 23:34
Forum: Feature Requests
Topic: Better transparency with JOGL-Backend
Replies: 5
Views: 2593

Re: Better transparency with JOGL-Backend

Depth-peeling seems to be a cool feature. But until then i tried to implement the easy way ;-) Maybe it could help for future releases of jReality: //JOGLRenderer.java public class JOGLRenderer { public boolean renderTransparency = false; public int skipedGeometryCount=0; ... private void renderOneP...
by Marc
Sun 24. Jan 2010, 23:17
Forum: Feature Requests
Topic: Missing stereo types
Replies: 4
Views: 1527

Re: Missing stereo types

At the moment we only have one wall with one quadcore machine with two Geforce and two projectors with circular polarization stereo. Later we want to upgrade a floor projection with four graphic cards in one machine. We solved the synchronization problem as follows: leftViewer = new Viewer(); leftVi...
by Marc
Sun 24. Jan 2010, 22:53
Forum: Programming Help
Topic: Render-To-Texture with JOGLFBOViewer
Replies: 8
Views: 1401

Re: Render-To-Texture with JOGLFBOViewer

Thanks for the quick reply. Yes, it makes sense. We want to use this feature for postprocessing. The idea is to render the scene into a texture and than modify this texture by using a GLSL-shader (e.g. motion blur, bloom, ...). This texture is than mapped to a fullscreen rectangle to render the resu...
by Marc
Sun 24. Jan 2010, 22:17
Forum: Programming Help
Topic: Render-To-Texture with JOGLFBOViewer
Replies: 8
Views: 1401

Re: Render-To-Texture with JOGLFBOViewer

great, the JOGLFBOTextureExample is exactly what i'm looking for. Am i right that the FBO-mode not support stereo-rendering in this version? (e.g. to create mirror and not only a tv ;-)) Because i found this code at the JOGLRenderer class: ... } else if (fboMode) { // System.err.println("rendering f...
by Marc
Sun 24. Jan 2010, 17:27
Forum: Feature Requests
Topic: Missing stereo types
Replies: 4
Views: 1527

Missing stereo types

Hi, we are using jReality on a single machine with two graphic-cards and two projectors for stereo projection. So we need two viewer objects in one application. One viewer for the right and one viewer for the left eye. But we are missing equivalent stereotypes for this setup. We had to extend the Ab...
by Marc
Sun 24. Jan 2010, 17:06
Forum: Feature Requests
Topic: Better transparency with JOGL-Backend
Replies: 5
Views: 2593

Better transparency with JOGL-Backend

Hi, I know it is not easy to render transparent object in opengl in the correct order. But a simple improvement is to render the scene twice. In the first pass render only all nontransparent object. In the second pass render all transparent objects. This solution didn't solve the problem with more t...
by Marc
Sun 24. Jan 2010, 16:39
Forum: Programming Help
Topic: Render-To-Texture with JOGLFBOViewer
Replies: 8
Views: 1401

Render-To-Texture with JOGLFBOViewer

Hi, I try to render my scene into a texture. Later i want to create some kind of multipass-rendering with it. I think the JOGLFBOViewer could do this for me. But how can i create/use a texture with this viewer? Here is some code of my try: public static void main(String[] args) { SceneGraphComponent...