Search found 19 matches
- Tue 5. Oct 2010, 19:01
- Forum: Advanced Development
- Topic: Porting from JOGL 1.1 to JOGL 2
- Replies: 6
- Views: 2668
Re: Porting from JOGL 1.1 to JOGL 2
Here is a tar file of the modified code. I couldn't include the updated jar files due to upload restrictions, but this link contains the jars and native libraries. I am using the jogl.all version of the jar, (as well as the .all versions of newt and nativewindow) In src-portal, the only file that ne...
- Mon 4. Oct 2010, 22:54
- Forum: Advanced Development
- Topic: Porting from JOGL 1.1 to JOGL 2
- Replies: 6
- Views: 2668
Re: Porting from JOGL 1.1 to JOGL 2
I have tested a lot of the tutorial examples, and they all work like they did before. The biggest problem I'm having so far is when I attempt to use the PortalServerViewer. I can't go into details right now, since I haven't been able to get much time in at the CAVE, but I'll try to get in this week ...
- Tue 28. Sep 2010, 19:15
- Forum: Advanced Development
- Topic: Porting from JOGL 1.1 to JOGL 2
- Replies: 6
- Views: 2668
Re: Porting from JOGL 1.1 to JOGL 2
An update. I've been checking my build against some tutorials, and they seem to work. However, Anything that uses the texture 2D loader is broken at the moment due to the call to gluBuild2DMipmapLevels, which is unsupported in this version of JOGL (so far, it seems that this method is an optional pa...
- Thu 23. Sep 2010, 19:09
- Forum: Advanced Development
- Topic: Porting from JOGL 1.1 to JOGL 2
- Replies: 6
- Views: 2668
Porting from JOGL 1.1 to JOGL 2
I've decided to start a new thread for the discussion of porting jReality from JOGL 1.1 to JOGL 2. I have already converted most of the code in the src-jogl folder, the exceptions being: de.jreality.jogl.JOGLFBOViewer -I have not yet been able to find how the methods ending in EXT are implemented de...
- Tue 21. Sep 2010, 00:05
- Forum: General jReality Discussion
- Topic: Cave working, but not synchronizing
- Replies: 23
- Views: 6223
Re: Cave working, but not synchronizing
Another update:
I switched the JOGL libraries and eclipse seems to have taken care of all of the changes for me. Everything built (except for one of the examples), but I haven't had the chance to test this yet. I'll report back when I have.
I switched the JOGL libraries and eclipse seems to have taken care of all of the changes for me. Everything built (except for one of the examples), but I haven't had the chance to test this yet. I'll report back when I have.
- Fri 17. Sep 2010, 21:48
- Forum: General jReality Discussion
- Topic: Cave working, but not synchronizing
- Replies: 23
- Views: 6223
Re: Cave working, but not synchronizing
I've already updated a sample piece of code from JOGL 1.1.1 to JOGL 2, and the amount of work involved doesn't seem to be too intense. There might be features that I'm not taking advantage of, but a simple switch is fairly doable. In JOGL 1, you have a GL object which you use to call openGL function...
- Fri 17. Sep 2010, 00:14
- Forum: General jReality Discussion
- Topic: Cave working, but not synchronizing
- Replies: 23
- Views: 6223
Re: Cave working, but not synchronizing
Ok, I think I solved my problem. As far as I can tell, the version of JOGL used by jReality does not support what I need to do. Basically, I need to call the javax.media.NativeWindow.getSurfaceHandle() method in order to get the HDC. However, this is only supported in newer versions of JOGL, which i...
- Mon 13. Sep 2010, 23:40
- Forum: General jReality Discussion
- Topic: Cave working, but not synchronizing
- Replies: 23
- Views: 6223
Re: Cave working, but not synchronizing
Thanks for all of your help so far. Hardware synchronization is specific to vendor and platform. My setup uses NVIDIA Quadro FX 5800 cards with Genlock cards and 32bit Windows XP. I'm using the functions from the WGL_NV_swap_group functions in the WGL extension libraries. The drivers for the functio...
- Mon 13. Sep 2010, 21:56
- Forum: General jReality Discussion
- Topic: Cave working, but not synchronizing
- Replies: 23
- Views: 6223
Re: Cave working, but not synchronizing
Just an update: I have now tried the Matheon bear example with the remote setup as well. It turns out that whichever screen the bear is on lags by what appears to be one frame (which is very obvious when the simulation starts chugging 2-3 fps). This happens in both the standard setup, and the remote...
- Tue 24. Aug 2010, 21:54
- Forum: General jReality Discussion
- Topic: Cave working, but not synchronizing
- Replies: 23
- Views: 6223
Re: Cave working, but not synchronizing
Hello,
Can you tell me what kind of synchronization you're using? My setup uses nvidia ForceWare-compatible graphics cards.
Can you tell me what kind of synchronization you're using? My setup uses nvidia ForceWare-compatible graphics cards.
- Tue 3. Aug 2010, 15:12
- Forum: General jReality Discussion
- Topic: Cave working, but not synchronizing
- Replies: 23
- Views: 6223
Re: Cave working, but not synchronizing
Thanks for responding.
Just a note: The walls seem to run in sync with light to normal operation (i.e. rotating view, translating object, etc), but during excessive movement, especially with the wand's pointer, the asynchronicity becomes apparent.
Just a note: The walls seem to run in sync with light to normal operation (i.e. rotating view, translating object, etc), but during excessive movement, especially with the wand's pointer, the asynchronicity becomes apparent.
- Mon 2. Aug 2010, 22:59
- Forum: General jReality Discussion
- Topic: Cave working, but not synchronizing
- Replies: 23
- Views: 6223
Re: Cave working, but not synchronizing
After digging through the code a bit, I realized that ViewerApp is deprecated and not referenced by the PortalServerViewer, which instead references Viewer. This explains the lack of synchRender To make use of the hardware rendering, I need to make a call to a function that requires the openGL conte...
- Thu 29. Jul 2010, 22:07
- Forum: General jReality Discussion
- Topic: Cave working, but not synchronizing
- Replies: 23
- Views: 6223
Cave working, but not synchronizing
So, thanks to all of the help on the forums, I got JRViewer -vr working on all five walls of our cave. Overall, it's very impressive, but the walls don't always render in synch, particularly when a lot is going on, like the matheon bear with lines and points displaying. It's especially noticeable wh...
- Mon 26. Jul 2010, 21:24
- Forum: Programming Help
- Topic: Problem with ant build
- Replies: 3
- Views: 816
Re: Problem with ant build
Thanks, and sorry for not seeing that topic earlier.
Following your suggestion and also including jrworkspace.jar did the trick.
Following your suggestion and also including jrworkspace.jar did the trick.
- Mon 26. Jul 2010, 18:27
- Forum: Programming Help
- Topic: Problem with ant build
- Replies: 3
- Views: 816
Problem with ant build
Beginning with revision 5181 and continuing to at least revision 5195, I am unable to build using the included build file and Ant. When running the default target, I get the following output (from a clean svn checkout, with proper library references): Buildfile: C:\Documents and Settings\csm5125\wor...