Search found 48 matches
- Fri 7. Feb 2014, 19:11
- Forum: Programming Help
- Topic: controlling a SceneGraphComponent with keyboard
- Replies: 1
- Views: 1361
Re: controlling a SceneGraphComponent with keyboard
Maybe this helps... Hello, I wrote a small application which uses a stand-alone-viewer, just like in your tutorial ViewerFromScratch, but is there any way to use keyboard-input for the avatar-navigation (like WASD-keys for navigation with fixed y-axis)? I'm not able to find any hint on this topic bu...
- Mon 9. Dec 2013, 18:12
- Forum: Backends
- Topic: JOGL3Viewer doesn't support the transparency?
- Replies: 11
- Views: 2966
Re: JOGL3Viewer doesn't support the transparency?
Can you explain what this command (glDrawBuffer) exactly does in this case?
- Fri 8. Nov 2013, 18:28
- Forum: Installation
- Topic: jReality on Windows Server 2012 R2
- Replies: 2
- Views: 1680
Re: jReality on Windows Server 2012 R2
Diese Fehlermeldung geht in der Regel weg, wenn man einen aktuellen Grafiktreiber (neu-)installiert. Falls nicht, kann man in src-plugin/basic/View.java recht weit oben einstellen, welche Backends/Viewer beim Start geladen werden. Da mach einfach die JOGL/JOGL3-Viewer raus.
- Fri 8. Nov 2013, 18:20
- Forum: Backends
- Topic: JOGL3Viewer doesn't support the transparency?
- Replies: 11
- Views: 2966
Re: JOGL3Viewer doesn't support the transparency?
Probier mal den Treiber der Version 13.9.
Mit anderen Treibern haben wir's auf unseren Radeons auch nicht zum Laufen gekriegt.
Gruß
Benjamin
Mit anderen Treibern haben wir's auf unseren Radeons auch nicht zum Laufen gekriegt.
Gruß
Benjamin
- Wed 6. Nov 2013, 11:24
- Forum: Bugs
- Topic: jogl3 backend doens't update geometry
- Replies: 0
- Views: 918
jogl3 backend doens't update geometry
When replacing a Geometry in a SceneGraphComponent the jogl3-backend appears not to notice. I'll have to fix that.
- Wed 6. Nov 2013, 11:22
- Forum: Backends
- Topic: JOGL3Viewer doesn't support the transparency?
- Replies: 11
- Views: 2966
Re: JOGL3Viewer doesn't support the transparency?
Hmm. Appears that you're enabling the transparency as I do. Can you post your system configuration (GPU, OS, graphics driver version)?
- Wed 6. Nov 2013, 11:19
- Forum: Backends
- Topic: JOGL3Viewer doesn't support the transparency?
- Replies: 11
- Views: 2966
Re: JOGL3Viewer doesn't support the transparency?
Hi, are you using the newest version of jReality from git? [url]git://gitorious.org/jreality/jreality.git[/url] If I enable transparency in the RenderingHintsShader of the "root appearance" and set the transparency value in the polygonShader of the Appearance of the dodecahedron, then it works in bo...
- Mon 4. Nov 2013, 19:16
- Forum: Virtual Reality Viewer
- Topic: OFF file loading fails with OSX SnowLeopard in tutorial
- Replies: 7
- Views: 2417
Re: OFF file loading fails with OSX SnowLeopard in tutorial
Hi,
I can reproduce this problem on ubuntu, and Charles on OS X. Maybe there's a dodec.off locally on your machine and the file path in the code of the webstart points to that?
I can reproduce this problem on ubuntu, and Charles on OS X. Maybe there's a dodec.off locally on your machine and the file path in the code of the webstart points to that?
- Mon 4. Nov 2013, 19:11
- Forum: Backends
- Topic: JOGL3Viewer doesn't support the transparency?
- Replies: 11
- Views: 2966
Re: JOGL3Viewer doesn't support the transparency?
Ah, I see. If you have an IndexedFaceSet, then the jogl3-Viewer supports order-independent transparency. However, in the LineShaderExample you have a LineSet, where the edges have the transparency attribute. When writing the jogl3-backend I saw no use for transparent edges. So I didn't implement the...
- Mon 16. Sep 2013, 17:51
- Forum: Programming Help
- Topic: best way to display pointclouds
- Replies: 3
- Views: 1156
Re: best way to display pointclouds
If you display a PointSet and SPHERES_DRAW=false then the jogl3-backend uses displacement mapped sprites, i.e. looks like spheres but is billboard and thus rather fast.
- Thu 27. Jun 2013, 15:09
- Forum: Programming Help
- Topic: jbullet integration
- Replies: 4
- Views: 2042
- Thu 27. Jun 2013, 15:04
- Forum: Bugs
- Topic: Performance meter is a performance killer
- Replies: 2
- Views: 959
Re: Performance meter is a performance killer
ok, go ahead.
- Mon 20. May 2013, 20:34
- Forum: Programming Help
- Topic: Need help to understand what and how the tools work
- Replies: 2
- Views: 1148
Re: Need help to understand what and how the tools work
Hi, I did a simple test. I replaced the Input slots of the Translate Tool (TranslateTool.java, line 60)with the ones of the Dragging tool. So I could compare the behaviour of the two. In the Dragging Tool moving sideways or up-and-down appears to commute, i.e. you can't make the object return to the...
- Fri 10. May 2013, 13:43
- Forum: Installation
- Topic: JRViewer Error: failed to create a pipe screen for i965
- Replies: 2
- Views: 1769
Re: JRViewer Error: failed to create a pipe screen for i965
Maybe try sun jdk.
Looks like a jogamp bug to me.
Looks like a jogamp bug to me.
- Fri 10. May 2013, 13:37
- Forum: General jReality Discussion
- Topic: Any existing Kinect plugin?
- Replies: 2
- Views: 1250
Re: Any existing Kinect plugin?
I haven't heard of anyone, who has done it. It shouldn't be hard though. I just haven't had the time to tackle it. Have a look at how the toolsystem works. It would be great to see how you write a Kinect-"backend" for the toolsystem. Other things we would like to have some time is a backend for the ...