Search found 6 matches
- Fri 1. Aug 2014, 17:15
- Forum: General jReality Discussion
- Topic: Maven
- Replies: 2
- Views: 724
Maven
Hi I spent some hours and converted the project to Maven. There are some remaining steps to make everything work, I think, but I've been able to deploy the modules I need to my local Maven repository. I have made a merge request, but I suppose you are interested in some details before it is eventual...
- Thu 8. Mar 2012, 10:50
- Forum: Programming Help
- Topic: Camera rotation
- Replies: 8
- Views: 2269
Re: Camera rotation
Thread continues here
- Thu 8. Mar 2012, 09:50
- Forum: Programming Help
- Topic: Camera rotation II
- Replies: 1
- Views: 1009
Re: Camera rotation II
Yay, it works :-) We mainly changed the panning to move the rotation center, and cleaned up the transformation. To make this work, the camera has to be added within a CameraNode in the scene graph. Feel free to modify this and include it in jReality. Our benefit from rotating the camera instead of t...
- Tue 6. Mar 2012, 15:13
- Forum: Programming Help
- Topic: Camera rotation II
- Replies: 1
- Views: 1009
Camera rotation II
Hi I'm trying to work out how I should rotate the camera around (components of) the scene. I saw Ronin's post (monologue) from January, but would like a more generic way. I am going to work on this later today. It would be nice to have a CameraOrbitTool on which I could call setOrigin(SceneGraphNode...
- Mon 5. Mar 2012, 12:23
- Forum: Programming Help
- Topic: Polygons
- Replies: 8
- Views: 1435
Re: Polygons
Thanks for a quick reply, Gunn. The methods did not help me, as the _makeConsistentOrientation did not change anything (probably returned false, but did not check that). Maybe because of the regularity in the inconsistency (50% of the triangles faced the wrong direction). I changed the triangulation...
- Fri 2. Mar 2012, 11:09
- Forum: Programming Help
- Topic: Polygons
- Replies: 8
- Views: 1435
Re: Polygons
Hi! I'm experiencing the same problem as Ronin. I am importing a triangulated surface and trying to display it in our standalone viewer (pretty much followed the guide in http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Create_a_standalone_viewer ). I then built the surface with the indexe...