Search found 6 matches

by Arve
Fri 1. Aug 2014, 17:15
Forum: General jReality Discussion
Topic: Maven
Replies: 2
Views: 724

Maven

Hi I spent some hours and converted the project to Maven. There are some remaining steps to make everything work, I think, but I've been able to deploy the modules I need to my local Maven repository. I have made a merge request, but I suppose you are interested in some details before it is eventual...
by Arve
Thu 8. Mar 2012, 10:50
Forum: Programming Help
Topic: Camera rotation
Replies: 8
Views: 2269

Re: Camera rotation

Thread continues here
by Arve
Thu 8. Mar 2012, 09:50
Forum: Programming Help
Topic: Camera rotation II
Replies: 1
Views: 1009

Re: Camera rotation II

Yay, it works :-) We mainly changed the panning to move the rotation center, and cleaned up the transformation. To make this work, the camera has to be added within a CameraNode in the scene graph. Feel free to modify this and include it in jReality. Our benefit from rotating the camera instead of t...
by Arve
Tue 6. Mar 2012, 15:13
Forum: Programming Help
Topic: Camera rotation II
Replies: 1
Views: 1009

Camera rotation II

Hi I'm trying to work out how I should rotate the camera around (components of) the scene. I saw Ronin's post (monologue) from January, but would like a more generic way. I am going to work on this later today. It would be nice to have a CameraOrbitTool on which I could call setOrigin(SceneGraphNode...
by Arve
Mon 5. Mar 2012, 12:23
Forum: Programming Help
Topic: Polygons
Replies: 8
Views: 1435

Re: Polygons

Thanks for a quick reply, Gunn. The methods did not help me, as the _makeConsistentOrientation did not change anything (probably returned false, but did not check that). Maybe because of the regularity in the inconsistency (50% of the triangles faced the wrong direction). I changed the triangulation...
by Arve
Fri 2. Mar 2012, 11:09
Forum: Programming Help
Topic: Polygons
Replies: 8
Views: 1435

Re: Polygons

Hi! I'm experiencing the same problem as Ronin. I am importing a triangulated surface and trying to display it in our standalone viewer (pretty much followed the guide in http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Create_a_standalone_viewer ). I then built the surface with the indexe...