Hello gunn,
I have done, what you have described,
but there still the black regions.
Meanwhile i have seperate the viewer as a little standalone project with the car.jt.
When you can give me your mail adress, i will send you this project.
Maybe you have an idea what's going wrong.
Search found 9 matches
- Tue 26. Jun 2012, 12:01
- Forum: Programming Help
- Topic: Bad Rendering Result with the Jogl-Viewer
- Replies: 12
- Views: 2905
- Fri 22. Jun 2012, 16:42
- Forum: Programming Help
- Topic: Bad Rendering Result with the Jogl-Viewer
- Replies: 12
- Views: 2905
Re: Bad Rendering Result with the Jogl-Viewer
First, thanks for your very fast responses. i have tried to export the scene as .jrs, but this jrs-file has 0 Bytes !!! When i want to get the geometry from the sceneGraphComponent, that i get from the JT_Viewer methods and that i set as content, this geometry is null. I wonder all the time, how and...
- Fri 22. Jun 2012, 10:06
- Forum: Programming Help
- Topic: Bad Rendering Result with the Jogl-Viewer
- Replies: 12
- Views: 2905
Re: Bad Rendering Result with the Jogl-Viewer
Hello Andre, hello Steffen, that happens by all the images i want to show. What i load are JT-files. For that i use another project called JT-Viewer (which used JReality). After calling the methods from JT-Viewer to load the file, i get a SceneGraphComponent, that's geometry is null. I've tried foll...
- Thu 21. Jun 2012, 15:50
- Forum: Programming Help
- Topic: Bad Rendering Result with the Jogl-Viewer
- Replies: 12
- Views: 2905
Bad Rendering Result with the Jogl-Viewer
Hello, i want to use the JOGL-Viewer for better performance (<- it will be faster). The problem is with SOFTViewer i get the following: http://i48.tinypic.com/2qntgrc.png and with the JOGL-Viewer i see this: http://i50.tinypic.com/21oc9r5.png I don't want to have the black regions. What must i chang...
- Mon 21. May 2012, 11:22
- Forum: Programming Help
- Topic: load 2 images together
- Replies: 3
- Views: 1158
Re: load 2 images together
Thanks to steffen,
he has given me the clue to use the class MatrixBuilder and now i have found a solution.
Anke
he has given me the clue to use the class MatrixBuilder and now i have found a solution.
Anke
- Thu 10. May 2012, 09:27
- Forum: Programming Help
- Topic: load 2 images together
- Replies: 3
- Views: 1158
Re: load 2 images together
Hello steffen,
i have done, what you describe.
But now the two images are side by side.
What i want is, merge both images to one image.
For example: loading a image of a screw and a image of a screw nut -> show the image, where the srew and the screw nut are combined.
i have done, what you describe.
But now the two images are side by side.
What i want is, merge both images to one image.
For example: loading a image of a screw and a image of a screw nut -> show the image, where the srew and the screw nut are combined.
- Thu 26. Apr 2012, 14:43
- Forum: Programming Help
- Topic: load 2 images together
- Replies: 3
- Views: 1158
load 2 images together
Hello, i want to load 2 images in jreality to get one picture. I allready found that the method loadFile(File file) read the file and returned a SceneGraphComponent and then this SceneGraphComponent will be set as Content in the Content object. Also i read the first file and the second file. And now...
- Mon 23. Apr 2012, 08:56
- Forum: Programming Help
- Topic: BufferUnderflowException by loading a file
- Replies: 2
- Views: 1250
Re: BufferUnderflowException by loading a file
The explanation from wikipedia: JT is a 3D data format developed by Siemens PLM Software (formerly UGS Corp.) and is used for product visualization, collaboration, and CAD data exchange. It can contain any combination of approximate (faceted) data, exact boundary representation surfaces (NURBS), Pro...
- Thu 19. Apr 2012, 15:58
- Forum: Programming Help
- Topic: BufferUnderflowException by loading a file
- Replies: 2
- Views: 1250
BufferUnderflowException by loading a file
Hello, i use jreality and jtViewer to load .jt files with startupLocal(). After loading, i use the offscreenRendering method to get the image as 2D. It works in most cases, but sometimes a BufferUnderflowException occurs, the offscreenRendering still works, but the 2d image is only a grey square, wh...