Focusing on dissertation completion and defense preparation with no upgrades 'till after then. I'll let you know if I get something new to test with after that.
Thanks
Search found 57 matches
- Fri 26. Oct 2012, 10:49
- Forum: Feature Requests
- Topic: GetCameraPathImage
- Replies: 17
- Views: 4558
- Sat 13. Oct 2012, 05:50
- Forum: General jReality Discussion
- Topic: Dual depth peeling
- Replies: 4
- Views: 3518
Dual depth peeling
Any plans for dual depth peeling? I've tried tricks with rendering order that sometimes work, but to work right with multiple cameras, it seems ordering the items in the scene-graph before rendering is not always going to work. It seems that the order of rendering of polygons needs to be different d...
- Sat 22. Sep 2012, 04:15
- Forum: Programming Help
- Topic: picking?
- Replies: 2
- Views: 1055
picking?
I want to find the distance to the nearest object along a camera path. When I attempt to call computePick, I get an error - Does it require double[4] coordinates instead of double[3] for parameters from, to? I assume then that from[3] and to[3] should be set to 1 then, correct? It seems reasonable t...
- Thu 20. Sep 2012, 01:16
- Forum: Feature Requests
- Topic: MatrixBuilder.invert ?
- Replies: 1
- Views: 1095
MatrixBuilder.invert ?
Any reason Matrix builder doesn't invert matrices?
I'd like to multiply by a matrices inverse, do some operations in the middle, and them multiply by the matrix uni-nverted.
I know it can be done separately, but isn't the point of the builder to make it easier?
Thanks,
_-Ted
I'd like to multiply by a matrices inverse, do some operations in the middle, and them multiply by the matrix uni-nverted.
I know it can be done separately, but isn't the point of the builder to make it easier?
Thanks,
_-Ted
- Thu 13. Sep 2012, 05:23
- Forum: General jReality Discussion
- Topic: Time of flight camera simulation with z buffer
- Replies: 3
- Views: 2821
Re: Time of flight camera simulation with z buffer
Thanks, that's very encouraging. You're right. I'm trying to get a paper out this week, so that will be awhile, but I have to say the support for JReality is amazingly responsive. Kudos to you all!
- Tue 4. Sep 2012, 07:18
- Forum: Programming Help
- Topic: Move camera vs object with mouse... Recommended method?
- Replies: 2
- Views: 1072
Re: Move camera vs object with mouse... Recommended method?
tried this RoboticSystem scene = new RoboticSystem(); final Viewer viewer = JRViewer.display(scene); viewer.getSceneRoot().addTool(new ShipNavigationTool()); and this RoboticSystem scene = new RoboticSystem(); final Viewer viewer = JRViewer.display(scene); viewer.getSceneRoot().addTool(new FlyTool()...
- Tue 4. Sep 2012, 02:12
- Forum: Feature Requests
- Topic: GetCameraPathImage
- Replies: 17
- Views: 4558
Re: GetCameraPathImage
If I missed anything important let me know... Most of this is probably irrelevant, but I tried to snag whatever might be remotely relevant. Hardware Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro5,3 Processor Name: Intel Core 2 Duo Processor Speed: 2.8 GHz Number Of Processo...
- Sat 1. Sep 2012, 09:28
- Forum: Bugs
- Topic: IllegalStateException starting Timer when using jogl Viewer
- Replies: 1
- Views: 1027
IllegalStateException starting Timer when using jogl Viewer
If I use a timer on a SceneGraphComponent that is ultimately connected to a JRViewer, it works fine, but when using it with de.jreality.jogl.Viewer, it throws an exception when started: Exception in thread "main" java.lang.IllegalStateException: timer not attached! at de.jreality.tools.Timer.start(T...
- Fri 31. Aug 2012, 22:27
- Forum: Feature Requests
- Topic: GetCameraPathImage
- Replies: 17
- Views: 4558
Re: GetCameraPathImage
This reproduces the problem rt.addViewer(viewer); // have to give the viewer time to initialize itself before doing offscreen rendering for (int i=0;i<3;i++) { try { Thread.sleep(5000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } // note that the size...
- Fri 31. Aug 2012, 22:00
- Forum: Feature Requests
- Topic: GetCameraPathImage
- Replies: 17
- Views: 4558
Re: GetCameraPathImage
No, not in my own code. This was working with the tutorial itself as delivered, and modifying it to pop up the image or change the delay, and for debugging, adding a loop to repeat the last part of the code a few times from the delay onwards. I was just evaluating and trying to understand but before...
- Fri 31. Aug 2012, 21:56
- Forum: Bugs
- Topic: closedCylinder ends remain untextured
- Replies: 10
- Views: 1864
Re: closedCylinder ends remain untextured
Thanks for the response. You could declare it private till we get back to it with the factory approach, if that would be a reasonable compromise... However, would you want to preserve the current mirrored behavior of the cylinder walls and change the caps to be mirrored as well? Or fix the cylinder ...
- Fri 31. Aug 2012, 06:49
- Forum: Feature Requests
- Topic: GetCameraPathImage
- Replies: 17
- Views: 4558
Re: GetCameraPathImage
OK, it works, intermittently. (race condition or initialization problem?) Sometimes if I start it up, and click in the middle as it's rendering, the window renders all black. I also tried waiting 5 to 10 seconds instead of one second and popping up a new JWindow to display the image. Often it would ...
- Fri 31. Aug 2012, 05:36
- Forum: Feature Requests
- Topic: GetCameraPathImage
- Replies: 17
- Views: 4558
Re: GetCameraPathImage
Thanks. One small suggestion. Either resolve the jni paths at runtime or catch this in the Viewer and display the contents of jni/README Exception in thread "main" java.lang.UnsatisfiedLinkError: no jogl in java.library.path at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1758) at java.lang.Ru...
- Thu 30. Aug 2012, 23:21
- Forum: Bugs
- Topic: closedCylinder ends remain untextured
- Replies: 10
- Views: 1864
Re: closedCylinder ends remain untextured
I've created a new patch against the the repository 5518 version. Index: src-core/de/jreality/geometry/Primitives.java =================================================================== --- src-core/de/jreality/geometry/Primitives.java (revision 5518) +++ src-core/de/jreality/geometry/Primitives.ja...
- Thu 30. Aug 2012, 07:01
- Forum: Programming Help
- Topic: javax.media.opengl.GL.glRenderbufferStorageMultisampleEXT
- Replies: 10
- Views: 4424
Re: javax.media.opengl.GL.glRenderbufferStorageMultisampleEX
It's working ok now with the lights correctly configured, but there still seems to be a limit on the number of point light sources, around 6 not including the default sun and headlight of VRViewer. Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: Array index out of ra...