Alles klar, Java 7 sei es also.
Vielen Dank für die Antwort!
Search found 5 matches
- Wed 3. Dec 2014, 15:07
- Forum: General jReality Discussion
- Topic: Problems with Java 8
- Replies: 4
- Views: 2395
- Fri 28. Nov 2014, 14:59
- Forum: General jReality Discussion
- Topic: Problems with Java 8
- Replies: 4
- Views: 2395
Problems with Java 8
Hello everyone! Since my update to Java 8 from Java 7 jReality doesn't start anymore. For example if I want to run the Cube06 example from the tutorials, the following error messages pops up: Exception in thread "main" java.lang.Error: Unresolved compilation problems: Duplicate methods named spliter...
- Tue 30. Sep 2014, 08:54
- Forum: Programming Help
- Topic: no need for reflections, shadows, textures etc...
- Replies: 3
- Views: 1196
Re: no need for reflections, shadows, textures etc...
Hello Andre! Yep, those slides are familiar... and friend and I were the producers. :wink: Now I want to improve the project, and one of my goals is to speed up the rendering process. This is why I was wondering how to get rid off unnecessary graphics stuff like shadows, reflections, textures and so...
- Mon 29. Sep 2014, 16:13
- Forum: Programming Help
- Topic: no need for reflections, shadows, textures etc...
- Replies: 3
- Views: 1196
no need for reflections, shadows, textures etc...
Hello! I'm rendering autostereograms from jReality-scenes, so all the information I need from the scene are the depth-values. Now I'd like to switch off reflections, shadows and all textures from the rendering process to free capacities, otherwise motions won't be displayed fluently. I'm not very ex...
- Tue 14. Jan 2014, 12:17
- Forum: Programming Help
- Topic: controlling a SceneGraphComponent with keyboard
- Replies: 1
- Views: 1360
controlling a SceneGraphComponent with keyboard
Hello!
I'd like to rotate a SceneGraphComponent using the Arrow-Keys of the keyboard. In the tutorial I've only found help for creating a Tool from AbstractTool that handles Mouse input.
Can someone put me on the right track? :)
Thanks!
I'd like to rotate a SceneGraphComponent using the Arrow-Keys of the keyboard. In the tutorial I've only found help for creating a Tool from AbstractTool that handles Mouse input.
Can someone put me on the right track? :)
Thanks!