Sure, if you could send me the version that creates a texture from a string, that would be great. It sounds interesting.
Thanks!
Geoff
Search found 5 matches
- Wed 2. Aug 2006, 00:37
- Forum: Programming Help
- Topic: displaying text
- Replies: 4
- Views: 2553
- Fri 21. Jul 2006, 22:35
- Forum: Programming Help
- Topic: Circle Geometry
- Replies: 2
- Views: 2046
- Thu 20. Jul 2006, 23:31
- Forum: Programming Help
- Topic: Circle Geometry
- Replies: 2
- Views: 2046
Circle Geometry
Does jReality currently include a Circle or Disk class to facilitate creating 2D circles (either filled or outline), in addition to the existing Sphere and Cylinder classes?
thanks,
Geoff
thanks,
Geoff
- Thu 6. Jul 2006, 19:43
- Forum: Programming Help
- Topic: displaying text
- Replies: 4
- Views: 2553
displaying text
I have some sample code which goes something like this: Font f = new Font("Times New Roman", Font.PLAIN, 12); app.setAttribute("textShader.font", f); ifsf.setFaceLabels(labels); //ifsf is an IndexedFaceSet, labels is an array of Strings This approach works fine if I want a text label for every verte...
- Wed 5. Jul 2006, 20:44
- Forum: Programming Help
- Topic: setting the camera's viewport
- Replies: 1
- Views: 1592
setting the camera's viewport
In a recent email, I was told I could simulate OpenGL's glOrtho/gluOrtho2D functions by using the Camera.setViewport() method. I tried it out, and it works great! Thank you very much for the pointer! My question/concern is: The javadoc for the Camera class indicates that removing the setViewport() m...