Search found 15 matches
- Mon 12. Dec 2016, 18:16
- Forum: General jReality Discussion
- Topic: test
- Replies: 2
- Views: 733
Re: test
another test
- Thu 8. Dec 2016, 13:59
- Forum: General jReality Discussion
- Topic: test
- Replies: 2
- Views: 733
Re: test
Ah. dont worry if you see a fail notification after hitting "submit". We get it too but the post is still successful.
- Thu 8. Dec 2016, 13:57
- Forum: General jReality Discussion
- Topic: test
- Replies: 2
- Views: 733
test
just a test post to see the how the updating servers are doing
- Tue 22. Nov 2016, 15:12
- Forum: General jReality Discussion
- Topic: User Tutorials
- Replies: 3
- Views: 480
Re: User Tutorials
I am really sorry. Our main staff moved on and over the summer a lack of anyone present for doing maintenance caused the university to shut the server down temporarily.
- Mon 11. Jul 2016, 16:25
- Forum: Virtual Reality Viewer
- Topic: JRViewerVR from jnlp on java 1.8.0_72
- Replies: 1
- Views: 540
Re: JRViewerVR from jnlp on java 1.8.0_72
Oh thanks for pointing this one out. Our shaders are read from a folder and each OS has a slightly different syntax for that task. What OS are you using? Try preventing the PostProcessingHelperMenu from getting added as a plugin. I think it happens in the JRViewer public void addBasicUI() { c.regist...
- Mon 11. Jul 2016, 16:17
- Forum: General jReality Discussion
- Topic: User Tutorials
- Replies: 3
- Views: 480
Re: User Tutorials
Yes we noticed too and are working on it. We have to fix something complicated in the database. Thanks for pointing out.
- Mon 11. Jul 2016, 16:15
- Forum: General jReality Discussion
- Topic: jogl3
- Replies: 1
- Views: 350
Re: jogl3
Both use jogamp as you get it from the website. jogl uses the old rendering techniques while jogl3 uses the newer render system as establish in OpenGL 3. jogl and jogl3 are two different viewer inside jReality. Picking one means using a specific render cycle. In theory jogl3 should run faster but im...
- Mon 11. Jul 2016, 16:08
- Forum: Installation
- Topic: Problem using JReality and JOGL
- Replies: 1
- Views: 1074
Re: Problem using JReality and JOGL
It was the same problem as here:http://www3.math.tu-berlin.de/jreality/ ... ?f=5&t=843
- Mon 11. Jul 2016, 16:05
- Forum: Installation
- Topic: JOGL problem - gluegen-rt.dll
- Replies: 1
- Views: 813
Re: JOGL problem - gluegen-rt.dll
Hello lory,
I hope the error is gone now. This had occupied us for a very long time.
Try cleaning your java webstart cache.
Sorry for the late reply
Marcel
I hope the error is gone now. This had occupied us for a very long time.
Try cleaning your java webstart cache.
Sorry for the late reply
Marcel
- Wed 9. Mar 2016, 20:15
- Forum: General jReality Discussion
- Topic: Embed jReality in a webpage, like an applet?
- Replies: 1
- Views: 606
Re: Embed jReality in a webpage, like an applet?
We have not managed to do so at all and we really wanted that inside the wiki. Please tell us if you come across a way to do this.
- Wed 9. Mar 2016, 20:12
- Forum: Programming Help
- Topic: How to display a help page inside a plugin?
- Replies: 1
- Views: 575
Re: How to display a help page inside a plugin?
For example in the ContentAppearance plugin you can find this: @Override public PluginInfo getPluginInfo() { PluginInfo info = new PluginInfo(); info.name = "Content Appearance"; info.vendorName = "Ulrich Pinkall"; info.icon = ImageHook.getIcon("lupeblau.png"); return info; } @Override public String...
- Wed 9. Mar 2016, 20:00
- Forum: Programming Help
- Topic: Color individual faces on click tool
- Replies: 1
- Views: 404
Re: Color individual faces on click tool
That is a good idea. I would use the DragStart and DragEnd to implement this. Try this: +++At dragStart store the time with ct = System.currentTimeMillis +++in dragged wrap the code in an if(System.currentTimeMillis - ct) > treshhold){ run the drag code} +++at dragEnd check if if(System.currentTimeM...
- Wed 9. Mar 2016, 19:08
- Forum: Programming Help
- Topic: User Interface rendering problem in Mac
- Replies: 1
- Views: 384
Re: User Interface rendering problem in Mac
We have a hunch on how to solve this problem but we can't test it soon since we don't have macs at our disposal. The problem is inside the simpleController where the JFrames are.
- Thu 3. Dec 2015, 18:54
- Forum: Bugs
- Topic: Back face culling does not work with JOGL3
- Replies: 3
- Views: 756
- Tue 1. Dec 2015, 19:06
- Forum: Bugs
- Topic: Back face culling does not work with JOGL3
- Replies: 3
- Views: 756
Re: Back face culling does not work with JOGL3
A working jogl3 version with backface culling has been pushed to the following develop branch https://gitlab.com/jreality/padilla-jreality
Activated by scene.getRootAppearance().setAttribute(CommonAttributes.BACK_FACE_CULLING_ENABLED, true);
It will soon be available
Activated by scene.getRootAppearance().setAttribute(CommonAttributes.BACK_FACE_CULLING_ENABLED, true);
It will soon be available