Search found 68 matches
- Fri 9. Sep 2011, 13:12
- Forum: Bugs
- Topic: NullPointerException: de.jreality.writer.u3d.U3DSceneUtility
- Replies: 2
- Views: 1220
Re: NullPointerException: de.jreality.writer.u3d.U3DSceneUti
That is strange. My version of August 29. reads: public static SceneGraphComponent getSkyBox(JrScene scene) { Appearance rootApp = scene.getSceneRoot().getAppearance(); if (rootApp == null || rootApp.getAttribute(SKY_BOX) == INHERITED) { return null; } CubeMap skyBox = (CubeMap)createAttributeEntity...
- Mon 29. Aug 2011, 17:26
- Forum: Bugs
- Topic: JRViewer, fullscreen toggle
- Replies: 1
- Views: 993
- Mon 29. Aug 2011, 16:23
- Forum: Programming Help
- Topic: Export In pdf3D
- Replies: 13
- Views: 3532
Re: Export In pdf3D
Seemed to be a bug at this line of code. Changed it.
- Tue 9. Aug 2011, 13:00
- Forum: Bugs
- Topic: Acrobat Reader 9.3 - 3D-PDF parsing error
- Replies: 8
- Views: 6093
Re: Acrobat Reader 9.3 - 3D-PDF parsing error
The roblem is fixed now. It was an issue in the initialization javascript that prevented the lighting mode from beeing set. Its unclear whether this is intended behavior or a bug in Reader X. Anyway its fixed, please update from the SVN.
- Tue 9. Aug 2011, 12:38
- Forum: Bugs
- Topic: Acrobat Reader 9.3 - 3D-PDF parsing error
- Replies: 8
- Views: 6093
Re: Acrobat Reader 9.3 - 3D-PDF parsing error
This Adobe Reader X Bug has been identified. It is a lighting configuration problem. For a workaround, please activate the PDF Inventory Option from the export panel. Then select a lighting configuration, like "CAD optimized lighting" from the Adobe Reader accessory manually. We hope to fix this ano...
- Fri 8. Jul 2011, 16:34
- Forum: General jReality Discussion
- Topic: Publicizing jReality idea
- Replies: 7
- Views: 4072
Re: Publicizing jReality idea
As far as I'm well informed it is strongly discouraged to write ones own wikipedia page. Nevertheless I'm sure there are people out there who put their CV on Wikipedia.
Having said this: Do we have a Volunteer here?
Having said this: Do we have a Volunteer here?
- Mon 6. Jun 2011, 17:35
- Forum: Programming Help
- Topic: bug in ifs2heds?[SOLVED]
- Replies: 4
- Views: 1039
Re: bug in ifs2heds?
This code is a little away from the design of the IndexedFaceSet. In the IndexedFaceSet edges are independently defined. There is no such an implication that for any triangle there are three edges each of them shared by another triangle. Instead the IndexedFaceSetFactory has a method that crates the...
- Tue 31. May 2011, 16:36
- Forum: Programming Help
- Topic: bug in ifs2heds?[SOLVED]
- Replies: 4
- Views: 1039
Re: bug in ifs2heds?
Actually the code from line 149 looks quite OK to me. The edges coming from face boundaries ought to have the same color as the face they are attached to. What looks peculiar to me is the next section where the extra edges, that do not have a supporting face get their colors. This seems to be wrong....
- Tue 31. May 2011, 16:27
- Forum: Programming Help
- Topic: bug in ifs2heds?[SOLVED]
- Replies: 4
- Views: 1039
Re: bug in ifs2heds?
You are right, there is definitely something fishy going on in the edge color code. I could not figure out whats wrong exactly. Could you post source code that unveils the problems of this section? That would be nice.
Stefan
Stefan
- Thu 12. May 2011, 12:56
- Forum: Bugs
- Topic: de.jreality.geometry.Primitives method Sphere
- Replies: 1
- Views: 1126
Re: de.jreality.geometry.Primitives method Sphere
The geometry is always a sphere with radius 1. It is scaled to the value that is given by the parameter radius by a transformation in the scene graph.
- Sat 30. Apr 2011, 12:24
- Forum: Programming Help
- Topic: Auto-generate edge colors from face colors?
- Replies: 1
- Views: 638
Re: Auto-generate edge colors from face colors?
Hi Joe,
I don't see canonical colors for edges derived from face colors. What you probably want is holes in the faces so you may want to have a look into the IndexedFaceSetUtility.implode() method.
Stefan
I don't see canonical colors for edges derived from face colors. What you probably want is holes in the faces so you may want to have a look into the IndexedFaceSetUtility.implode() method.
Stefan
- Thu 3. Mar 2011, 12:58
- Forum: Programming Help
- Topic: Disabling automatic rotation
- Replies: 5
- Views: 1009
Re: Disabling automatic rotation
Hi Alfredo, this behavior is intended. There however is an inconvenient reaction in some cases, where the rotate tool keeps spinning even if you just clicked. I consider this a bug. If you want to have a look into the source code of the RotateTool you find it here: src-tool/de.jreality.tools.RotateT...
- Wed 2. Mar 2011, 21:19
- Forum: Programming Help
- Topic: Disabling automatic rotation
- Replies: 5
- Views: 1009
Re: Disabling automatic rotation
The code of SimpleViewer.java was a bad example. I changed the main method to reflect the different ways of using JRViewer. public static void main(String[] args) { SceneGraphComponent world = new SceneGraphComponent(); world.setGeometry(Primitives.sharedIcosahedron); View.setTitle("The Icosahedron"...
- Sat 19. Feb 2011, 14:26
- Forum: Programming Help
- Topic: Error importing Mathematica graphics
- Replies: 10
- Views: 1921
Re: Error importing Mathematica graphics
Hi srossegg, u3d merges the appearance of the material with that of the vertex colors. In jReality vertex color have the priority and overwrite the material behaviour. Please set the Appearance of the geometry to have a white diffuse color to see the vertex colors of your mesh. There still seems to ...
- Wed 16. Feb 2011, 19:48
- Forum: Programming Help
- Topic: Closing JReality closes the entire program...
- Replies: 1
- Views: 592
Re: Closing JReality closes the entire program...
Hi, do not use the JRViewer.display method for that kind of purpose. If you want to integrate the JRViewer into your own project you should create an instance of JRViewer and then use the startupLocal method. The result will be a root pane that you an pase somewhere into your application. Hope that ...