Search found 141 matches

by STRESS
Mon 9. Feb 2009, 12:52
Forum: Programming Help
Topic: Serious problems with JOGL backend
Replies: 9
Views: 1700

Serious problems with JOGL backend

I have got a serious problem with the JOGL backend when using medium sized geometry. I've got a 512x512 QuadMesh grid in a SceneComponentGraph node. So far everything works fine. But when I remove that scene node, regenerate the node, add the node again (and I repeat that process maybe once more) my...
by STRESS
Fri 6. Feb 2009, 18:25
Forum: Programming Help
Topic: JOGL backend diffuse colour on simple points not working
Replies: 2
Views: 1088

JOGL backend diffuse colour on simple points not working

As soon as my geometry has vertex colours rendering it as points always renders all the points black. I tried both using the appearance itself and calling this: Appearance ap = sgc.getAppearance(); ap.setAttribute(CommonAttributes.LIGHTING_ENABLED,false); ap.setAttribute(CommonAttributes.POINT_SHADE...
by STRESS
Tue 3. Feb 2009, 16:44
Forum: Programming Help
Topic: Vertex colours without phong lighting
Replies: 9
Views: 1727

It just hit me: "line intending" = "line indenting". Yes, you are right. That's probably been the ruin of many software projects. Yes sorry for the typo. I am not so extremly familair with Eclipse so far the exposures I had with it haven't left the best impression on me. But I think sometimes they ...
by STRESS
Tue 3. Feb 2009, 11:42
Forum: Programming Help
Topic: Embedding into a SWT application?
Replies: 5
Views: 2494

Thanks sechel I will have a more detail look on that as soon as it is required and I find some time to do so :D
by STRESS
Tue 3. Feb 2009, 11:38
Forum: Programming Help
Topic: Vertex colours without phong lighting
Replies: 9
Views: 1727

Hi gunn, I made some modifications to the software backend and it now acknowledges the lightingEnabled attribute. To do this I just had to do some minor changes: in de.jreality.shader.DefaultPolygonShader (trunk/src-core/de/jreality/shader) I added this field final static boolean LIGHTING_ENABLED_DE...
by STRESS
Mon 2. Feb 2009, 11:45
Forum: Programming Help
Topic: Build brokken?
Replies: 3
Views: 907

Thanks steffen. I found that file later that day I forgot to mention :D
by STRESS
Mon 2. Feb 2009, 11:42
Forum: Programming Help
Topic: Flat vs. smooth shading
Replies: 2
Views: 1079

The problem is I think you do not have vertex normals you need a normal at each vertex to get Gouraud aka smooth shading to work. Try to add this line: indexedFaceSetFactory.setGenerateVertexNormals(true) I assume this does neighbour weighting of all the Face normals to generate a vertex normal for ...
by STRESS
Fri 30. Jan 2009, 13:38
Forum: Programming Help
Topic: Error in documentation or wrong behaviour?
Replies: 7
Views: 1410

Well I sort of hacked the functionality into the Software render now (for my own purposes 8)) it looks to me that there is no codepath or hooks for using vertex colours with IndexedLineSets at the moment at all. It will require quite a few changes in RenderingVistor.java and TrianglePipeline.java. :?
by STRESS
Thu 29. Jan 2009, 17:49
Forum: Programming Help
Topic: Error in documentation or wrong behaviour?
Replies: 7
Views: 1410

Hmm looking at the source code I think the problem of the software backend lies in the processLine routine in TrianglePipeline.java it doesn't copy the vertex colour data also it then always automatically set the shader to a constantLineShader which is a DefaultPolygonShader that uses a ConstantVert...
by STRESS
Thu 29. Jan 2009, 13:59
Forum: Programming Help
Topic: Error in documentation or wrong behaviour?
Replies: 7
Views: 1410

Yes it seems to work when using the JOGL backend but not when using the software backend
by STRESS
Thu 29. Jan 2009, 13:17
Forum: Programming Help
Topic: Error in documentation or wrong behaviour?
Replies: 7
Views: 1410

Thanks gunn. I have checked out the latest source code from the repository and I will try it to see if I get a different / correct behaviour. I was a bit surprised there is more code in the repository than I expected. I did so now and with the latest trunk checkout (this morning) I'll still see the...
by STRESS
Thu 29. Jan 2009, 12:35
Forum: Programming Help
Topic: Build brokken?
Replies: 3
Views: 907

After deleting the TrackballRotateTool source file, it manages to pass that module but later I'll get compile errors in [javac] C:\local_code\jreality\trunk\src-swing\de\jreality\swing\FakeFramePe er5.java:5: de.jreality.swing.FakeFramePeer5 is not abstract and does not override abstract method getB...
by STRESS
Thu 29. Jan 2009, 12:30
Forum: Programming Help
Topic: Embedding into a SWT application?
Replies: 5
Views: 2494

Thanks gunn and sechel. Unfortunately that link of the article seems to be dead :cry:

So I would be really interested in your example code
by STRESS
Thu 29. Jan 2009, 12:28
Forum: Programming Help
Topic: Build brokken?
Replies: 3
Views: 907

Build brokken?

I just checked out the latest version out of the repository and when I try ant release I'll get a compile error in tools: [javac] Compiling 91 source files to C:\local_code\jreality\trunk\build\tool s [javac] C:\local_code\jreality\trunk\src-tool\de\jreality\tools\TrackballRot ateTool.java:64: packa...
by STRESS
Mon 26. Jan 2009, 16:08
Forum: Programming Help
Topic: Error in documentation or wrong behaviour?
Replies: 7
Views: 1410

Thanks gunn.

I have checked out the latest source code from the repository and I will try it to see if I get a different / correct behaviour. I was a bit surprised there is more code in the repository than I expected.