Search found 141 matches
- Thu 2. Jul 2009, 17:46
- Forum: Programming Help
- Topic: What is the easiest way to stop automatic updates?
- Replies: 13
- Views: 1740
What is the easiest way to stop automatic updates?
It seems to me that when you change something on a SceneGraphNode like its appearance or geometry, remove/add a node, texture or whatever it auto triggers a rerender of the whole scene. Is there an easy way to prevent that from happening, because sometimes you might want to change SceneNodes from a ...
- Mon 29. Jun 2009, 14:57
- Forum: Programming Help
- Topic: ClippingPlane software vs JOGL backend
- Replies: 14
- Views: 2120
Re: ClippingPlane software vs JOGL backend
Thanks gunn I will give it a try even though I rearranged my nodes so it doesn't get to the problem anymore but I can juggle them back
- Mon 29. Jun 2009, 14:54
- Forum: Programming Help
- Topic: JOGL renderer uses unsupported method
- Replies: 4
- Views: 1022
Re: JOGL renderer uses unsupported method
ATI 7500 is really old (at least 8-9 years) and I don't think it is actually OGL 1.5 compatible it probably is at most 1.3 compatible. That would explain why it doesn't work. Problem glBlendFuncSeperate is not an extension so it will not show up in the extension string if you ask for it.
- Thu 25. Jun 2009, 10:16
- Forum: Programming Help
- Topic: ClippingPlane software vs JOGL backend
- Replies: 14
- Views: 2120
Re: ClippingPlane software vs JOGL backend
I think at this point we have to wait for the author of the software backend to join the discussion, since the points which you are now bringing up involve code which I wouldn't want to try to edit. The fact that it was relatively simple to get local clip planes more-or-less working gives me hope t...
- Wed 24. Jun 2009, 18:19
- Forum: Programming Help
- Topic: ClippingPlane software vs JOGL backend
- Replies: 14
- Views: 2120
Re: ClippingPlane software vs JOGL backend
Well I am afraid I have to backpaddle a bit there :cry: 1. It seems lines do not get correctly clipped in the software backend. The line clipping removes the line completely if one of the endpoints of the line lies on the opposite side of the clip plane. 2. It seems it still occational affects nodes...
- Wed 24. Jun 2009, 10:07
- Forum: Programming Help
- Topic: Build brokken!
- Replies: 3
- Views: 814
Re: Build brokken!
Yes it went past that but then hang up somewhere else in the Portal project. So I commented out all Portal and VR stuff in the build.xml since I don't really need that currently that made it build through. But while going through the error message I saw some interesting new classes is there now WiiM...
- Wed 24. Jun 2009, 10:04
- Forum: Programming Help
- Topic: ClippingPlane software vs JOGL backend
- Replies: 14
- Views: 2120
Re: ClippingPlane software vs JOGL backend
Works perfectly now! Excellent work gunn!
- Tue 23. Jun 2009, 18:16
- Forum: Programming Help
- Topic: Build brokken!
- Replies: 3
- Views: 814
Build brokken!
I just checked out the latest revision and I'll get this when I try ant release: init: [mkdir] Created dir: C:\local_code\jreality\trunk\build [mkdir] Created dir: C:\local_code\jreality\trunk\dist core: [mkdir] Created dir: C:\local_code\jreality\trunk\build\core [javac] Compiling 186 source files ...
- Wed 17. Jun 2009, 14:52
- Forum: Programming Help
- Topic: ClippingPlane software vs JOGL backend
- Replies: 14
- Views: 2120
Re: ClippingPlane software vs JOGL backend
Thanks for the suggestion gunn.
However, I probably didn't fully explain what I am trying to achieve. Actually I don't want to clip everything in my scene just certain objects that's why I need the local feature.
However, I probably didn't fully explain what I am trying to achieve. Actually I don't want to clip everything in my scene just certain objects that's why I need the local feature.
- Wed 17. Jun 2009, 10:34
- Forum: Programming Help
- Topic: ClippingPlane software vs JOGL backend
- Replies: 14
- Views: 2120
Re: ClippingPlane software vs JOGL backend
Thanks for clarifying the problem gunn Local clipping planes turn out to be quite awkward to implement, since they can't be grouped as children of the same node, but have to be arranged ''vertically'' so to speak. Additionally the transformations are complicated that the motion of the clipping plane...
- Tue 16. Jun 2009, 19:23
- Forum: Programming Help
- Topic: ClippingPlane software vs JOGL backend
- Replies: 14
- Views: 2120
Re: ClippingPlane software vs JOGL backend
Sorry for not replying earlier on this but I've been occupied doing other things lately. Yes the example works the same in JOGL and software. But just make a tiny modification and the behaviour changes completely. For example add following line after ClippingPlane cp = new ClippingPlane() : cp.setLo...
- Mon 1. Jun 2009, 10:43
- Forum: Programming Help
- Topic: ClippingPlane software vs JOGL backend
- Replies: 14
- Views: 2120
ClippingPlane software vs JOGL backend
Are clippingPlane supported in the software backend? I am using a series of local clip planes as a manual screen scissor clipping. It all seems to work fine using the JOGL backend but it doesn't work at all when running the software backend, basically it renders nothing.
- Fri 29. May 2009, 17:55
- Forum: Programming Help
- Topic: How do you deactivate texturing?
- Replies: 6
- Views: 1066
Re: How do you deactivate texturing?
Upps sorry it is actually working. Thanks gunn. I had a typo in my code I found it when I verified it with your new example! Thanks a lot!
- Fri 29. May 2009, 10:48
- Forum: Programming Help
- Topic: How do you deactivate texturing?
- Replies: 6
- Views: 1066
Re: How do you deactivate texturing?
Hmmm. My previous post appears not to work as desired. (Just trying to write a tutorial showing this example and ran up against this fact). What does appear to work looks like: ap.setAppearance(CommonAttributes.POLYGON_SHADER+CommonAttributes.TEXTURE_2D, Appearance.DEFAULT); Assuming that you mean ...
- Wed 27. May 2009, 10:56
- Forum: Bugs
- Topic: JOGL/GLSL Sample no. 2 / Texture2D_2 doesn't work
- Replies: 6
- Views: 2565
Re: JOGL/GLSL Sample no. 2 / Texture2D_2 doesn't work
In general, the current state of the multi-texturing leaves something to be desired. Comments welcome. I agree it isn't ideal at the moment at all. The problem is I guess to find something that fits all the different backends. Assuming that Software backend probably doesn't support multitexturing a...