Search found 141 matches

by STRESS
Wed 27. May 2009, 10:50
Forum: Programming Help
Topic: How do you deactivate texturing?
Replies: 6
Views: 1074

How do you deactivate texturing?

Hello I've got a problem, my scene looks like this [root] | | ----> [child] - Appearance | | ----> [child2] - Appearance [] = SceneGraphComponent The appearance on child creates some textures. But the appearance on child2 doesn't. However, I still get the same textures that have been created on the ...
by STRESS
Wed 20. May 2009, 15:26
Forum: Bugs
Topic: JOGL/GLSL Sample no. 2 / Texture2D_2 doesn't work
Replies: 6
Views: 2565

Re: JOGL/GLSL Sample no. 2 / Texture2D_2 doesn't work

Found it :D , there is a typo in DefaultPolygonShader line 141: texture2D_2 = (Texture2D) AttributeEntityUtility.createAttributeEntity(Texture2D.class, ShaderUtility.nameSpace(name,TEXTURE_2D_1), eap); joglTexture2D_2 = new JOGLTexture2D(texture2D_2); hasTextures = true; should be texture2D_2 = (Tex...
by STRESS
Wed 20. May 2009, 15:00
Forum: Bugs
Topic: JOGL/GLSL Sample no. 2 / Texture2D_2 doesn't work
Replies: 6
Views: 2565

Re: JOGL/GLSL Sample no. 2 / Texture2D_2 doesn't work

Hmm that is not the only problem there is another one that the JOGLTexture2D for TEXTURE2D_2 never gets correctly generated. :cry: I added a System print out in the constructor of JOGLTexture2D and I never see the right texture coming in. I have not enough knowledge on how this part of the code is s...
by STRESS
Wed 20. May 2009, 12:24
Forum: Bugs
Topic: JOGL/GLSL Sample no. 2 / Texture2D_2 doesn't work
Replies: 6
Views: 2565

Re: JOGL/GLSL Sample no. 2 / Texture2D_2 doesn't work

Hmm I think I know why, I had a quick look at GLSLPolygonShader it seems it uses Slot 2 for environment maps only. And otherwise it reads only Texture2D_1 and Texture2D_0 from the appearance attributes. Hmmmm this is a bit limited.
by STRESS
Wed 20. May 2009, 12:03
Forum: Bugs
Topic: JOGL/GLSL Sample no. 2 / Texture2D_2 doesn't work
Replies: 6
Views: 2565

JOGL/GLSL Sample no. 2 / Texture2D_2 doesn't work

I've got a problem using multitextures in GLSL. I've got three samplers, sampler,sampler2,sampler3. And they should map to texture sampler 0,1,2 correspondingly. Unfortunately it seems that sampler no.2 and sampler no.1 are the same texture! Here is my GLSL program: uniform sampler2D sampler; unifor...
by STRESS
Thu 14. May 2009, 19:32
Forum: Bugs
Topic: TranslateTool?
Replies: 4
Views: 1423

Re: TranslateTool?

You mouse pointer needs to be above an object initially! I also might have changed the activator slot while tembering with it.
by STRESS
Thu 14. May 2009, 17:49
Forum: Bugs
Topic: TranslateTool?
Replies: 4
Views: 1423

Re: TranslateTool?

Upps sorry figured it out it seems there was another tool blocking the same mouse input
by STRESS
Thu 14. May 2009, 17:16
Forum: Bugs
Topic: TranslateTool?
Replies: 4
Views: 1423

TranslateTool?

Has anyone tried the TranslateTool? It doesn't seem to ever get activated? How is it supposed to work?
by STRESS
Tue 5. May 2009, 15:26
Forum: Feature Requests
Topic: More general texture formats
Replies: 1
Views: 1306

More general texture formats

Before I start hacking away by myself. I wonder if there are any plans to support more general texture formats. At the moment as far as I can see only 8bit RGBA textures are supported (at least in the JOGL backend) or am I wrong on this? I am interested at 16/32bit (HDR) float or even Integer textur...
by STRESS
Wed 29. Apr 2009, 15:42
Forum: Feature Requests
Topic: LWJGL backend
Replies: 2
Views: 1938

That's an interesting point. I haven't dug deep enough on that. I scanned through their forum and it seems there are some people using Swing components together with it. There is even one crazy person who draws Swing Components on top or inside LWJGL canvas itself, called SwingGL. And I also found t...
by STRESS
Tue 28. Apr 2009, 12:04
Forum: Feature Requests
Topic: LWJGL backend
Replies: 2
Views: 1938

LWJGL backend

This is more an opinion sort of question. I wonder if people would be interested to see a LWJGL (Leight weight Java Gaming Library including OpenGL and OpenAL) backend instead of a JOGL backend. JOGL seems to be moving rather slow in updating with latest OpenGL developments. It is now at least a maj...
by STRESS
Fri 17. Apr 2009, 10:50
Forum: Programming Help
Topic: Problems with releasing memory
Replies: 17
Views: 3457

Hmm okay was worth a try :oops: . So well my shot in the dark here would be probably there are some Lists or Hashtables that are hanging around some references that do not get collected. If you look at the source code there are quite a lot of these used.
by STRESS
Tue 14. Apr 2009, 10:54
Forum: Programming Help
Topic: z Rotate a label?
Replies: 4
Views: 940

Well I added a vertical flip flag. Which z rotates the label after translation by 90 degrees when set. That fits my purposes. :D I was a bit confused since calculateBillboardMatrix() is called through two different places by the different backends one calls it directly (JOGL) and the other one calle...
by STRESS
Tue 14. Apr 2009, 10:47
Forum: Programming Help
Topic: Problems with releasing memory
Replies: 17
Views: 3457

Which backend are you using? Does it happens both with OpenGL (jogl) and software backend? There could be some NIO stuff through JOGL that is hanging onto the memory.
by STRESS
Fri 3. Apr 2009, 14:44
Forum: Programming Help
Topic: z Rotate a label?
Replies: 4
Views: 940

Hmm thanks gunn! Sounds promising. Couldn't you just use a textureMatrix when you render the label that flips the texture coordinates? Okay it might make the alignment a bit strange in that case but I don't think the alignment makes any sense for vertical orientated labels anyway. Thanks for the poi...