Search found 186 matches

by steffen
Mon 6. Jul 2009, 18:24
Forum: Programming Help
Topic: What is the easiest way to stop automatic updates?
Replies: 13
Views: 1757

Re: What is the easiest way to stop automatic updates?

Just dont care about memleaks right now. It would be great if you can try to fix your problems this way. If it works I can do the ReferenceQueue stuff...
by steffen
Mon 6. Jul 2009, 18:00
Forum: Programming Help
Topic: What is the easiest way to stop automatic updates?
Replies: 13
Views: 1757

Re: What is the easiest way to stop automatic updates?

I looked into the code again, I think the Texture2DLoaderJOGL class should become a field in JOGLRenderer. Then whenever init(GL gl) is called, the old TextureLoader can be disposed and a new one, which is only responsible for textures of the current GL, can be created.
by steffen
Mon 6. Jul 2009, 17:53
Forum: Programming Help
Topic: What is the easiest way to stop automatic updates?
Replies: 13
Views: 1757

Re: What is the easiest way to stop automatic updates?

But what I notice it even deletes references from a different GL context than the current one that it is generating the new texture for, if it can not replace it. This can't be right? Can it? At least that would explain why sometimes my texture disappears because I've got multiple instances of jRea...
by steffen
Mon 29. Jun 2009, 14:47
Forum: Programming Help
Topic: Coordinate System Visualization
Replies: 10
Views: 1841

Re: Coordinate System Visualization

Hi, it seems there is a bug in the CoordinateSystemFactory, no ticks are rendered for the z-axis. But the other things seem to work as they should, like setting colors etc. If your font is too large, scale it down with setLabelScale, try something like 0.001. Please give more details what does not w...
by steffen
Sun 28. Jun 2009, 14:07
Forum: Programming Help
Topic: Build brokken!
Replies: 3
Views: 821

Re: Build brokken!

...I saw some interesting new classes is there now WiiMote device support in jReality?
Yes, we have a tutorial on that in the Wiki: http://www3.math.tu-berlin.de/jreality/ ... te_to_work
by steffen
Sun 28. Jun 2009, 13:12
Forum: Programming Help
Topic: JOGL renderer uses unsupported method
Replies: 4
Views: 1029

Re: JOGL renderer uses unsupported method

Joe, I have just looked into the code, and the old lines are still there, but commented out. For a quick work around, I suggest you build your own jReality.jar. This is fairly simple, just check out the code from svn, via svn co http://fs.math.tu-berlin.de:8000/svn/jreality/trunk jreality-build Logi...
by steffen
Tue 23. Jun 2009, 18:27
Forum: Programming Help
Topic: Build brokken!
Replies: 3
Views: 821

Re: Build brokken!

I hope it is fixed now. I have moved the SelectionRenderer into the viewerapp package.
by steffen
Mon 22. Jun 2009, 13:57
Forum: Programming Help
Topic: Help with Camera
Replies: 3
Views: 988

Re: Help with Camera

Hi, I have just comitted a new tutorial example, src-tool/de.jreality.tutorial.tool.MapNavigationToolExample. It contains two tools, and the idea is that the camera is only moved in z-direction, where the map is lying in the x-y plane and dragged in that plane with a dragging tool. Use the mouse whe...
by steffen
Sun 21. Jun 2009, 17:53
Forum: Programming Help
Topic: Help with Camera
Replies: 3
Views: 988

Re: Help with Camera

Hi Danny, to move the camera, you need to edit the transformation of its SceneGraphComponent. Changing the Viewport does not move the Camera at all... I think you could do anything you want using the ShipNavigationTool (this makes a WASD navigation as in an ego shooter). In Your case cou would have ...
by steffen
Tue 16. Jun 2009, 11:10
Forum: Bugs
Topic: U3D writer renders lines always as tubes
Replies: 8
Views: 3895

Re: U3D writer renders lines always as tubes

Or (instead of creating the Shader objects) you can also set the attributes directly:

Code: Select all

appearance.setAttribute(CommonAttributes.TUBE_DRAW, true);
appearance.setAttribute(CommonAttributes.TUBE_RADIUS, 0.02);
by steffen
Tue 9. Jun 2009, 15:56
Forum: Programming Help
Topic: Can't handle Keyboard-Input
Replies: 6
Views: 3772

Re: Can't handle Keyboard-Input

Yes, login: guest with empty password will work... BTW: the svn contains an Eclipse project, so setting it all up with Eclipse is much easier - and there is a tutorial for that in the wiki. For netbeans, you need to use all the src-* folders as src-folders, and add most of the jars from the lib fold...
by steffen
Tue 9. Jun 2009, 15:48
Forum: Virtual Reality Viewer
Topic: Colors are lost in U3D file
Replies: 11
Views: 9845

Re: Colors are lost in U3D file

May I ask, how does it comes that your reader understands mathematica-syntax? Well, we had a clever student who wrote the parser ;-) But please do not expect that it supports all features of Graphics3D, and note that there may be significant changes in the format for different versions of Mathemati...
by steffen
Tue 9. Jun 2009, 11:23
Forum: Virtual Reality Viewer
Topic: Colors are lost in U3D file
Replies: 11
Views: 9845

Re: Colors are lost in U3D file

It works when you do not export to jvx first. Just create a Graphics3D and write that to a file ending with .m gfx = Graphics3D[ GraphicsComplex[{{0, 0, 0}, {0, 2, 0}}, {{Green, Sphere[1]}, {Red, Sphere[2, 0.4]}, {Blue, Cylinder[{1, 2}, 0.2]}}]] gfx >> 1.m Then load the with the ViewerApp (http://ww...
by steffen
Mon 8. Jun 2009, 22:00
Forum: Programming Help
Topic: Can't handle Keyboard-Input
Replies: 6
Views: 3772

Re: Can't handle Keyboard-Input

is there any way to use keyboard-input for the avatar-navigation (like WASD-keys for navigation with fixed y-axis)? You can just add a ShipNavigationTool to your avatar node (this is intended to be the node below the camera, the idea is that we navigate the feet of the avatar instead of its head......
by steffen
Mon 8. Jun 2009, 17:26
Forum: Virtual Reality Viewer
Topic: Colors are lost in U3D file
Replies: 11
Views: 9845

Re: Colors are lost in U3D file

As far as I know, there is no freeware-solution for exporting to u3d...Without the colours, it is not very useful :-( This applys only for vertex/face/edge colors. The color of an object as well as its texture will be exported, so I think it isnt that useless... But exporting at least vertex colors...