Search found 186 matches

by steffen
Thu 30. Apr 2009, 18:48
Forum: Programming Help
Topic: Softviewers normal vector behavior
Replies: 16
Views: 2666

Ok, I see, there are no vertex normals in the file, by calling "calculateAndSetVertexNormals" I can reproduce the picture. However, I do not understand what I see... The mesh needs to have correct combinatorics, otherwise makeConsistentOrientation would not do anything (would just be a bunch of tria...
by steffen
Thu 30. Apr 2009, 18:27
Forum: General jReality Discussion
Topic: CAVE/large powerwall scenario
Replies: 18
Views: 8698

As I understood it the question was how to run this tutorial in a CAVE... I am working on it, coming soon ;-)
by steffen
Wed 29. Apr 2009, 17:20
Forum: General jReality Discussion
Topic: CAVE/large powerwall scenario
Replies: 18
Views: 8698

Hi, glad to hear someone else gives our portal-backend a try! It runs successfully on our Portal (3 Walls, a.r.t. tracking system), at TU Berlin, Math Dep. But since we had no other people using it there is almost no documentation yet - I will start writing a tutorial on how to set it up. Maybe you ...
by steffen
Wed 29. Apr 2009, 01:12
Forum: Programming Help
Topic: Problems with releasing memory
Replies: 17
Views: 3456

The memory is released in all my use cases. Many many thanks.
Great! Thanks for pointing us to that problem...
But sometimes the call of ViewerApp.dispose() leads to a NullPointerException:
Should be fixed now, was an obvious bug.
by steffen
Wed 29. Apr 2009, 01:05
Forum: Feature Requests
Topic: LWJGL backend
Replies: 2
Views: 1938

Sounds very interesting!

Just wondering if one can use swing gui together with LWJGL? The apps I know are always one single opengl frame... How would an application like ViewerVR look like with such a backend?
by steffen
Tue 28. Apr 2009, 21:09
Forum: Programming Help
Topic: Softviewers normal vector behavior
Replies: 16
Views: 2666

Hi, I just wanted to figure out what goes wrong, but I am not able to reproduce the problems. I am also not able get such a smooth shaded picture as the one you have made with the software viewer, I see actually no difference between smooth and flat shading. Are you doing anything else to the geomet...
by steffen
Mon 27. Apr 2009, 20:42
Forum: Programming Help
Topic: Problems with releasing memory
Replies: 17
Views: 3456

it's not possible to close one model (call viewerApp.dispose()) without violating the other viewerApp instances in the other internal frames Sounds like you display the same scene graph (or parts of it) in different viewer apps. This should be ok, but you will of course see the stuff vanishing in t...
by steffen
Sat 25. Apr 2009, 20:21
Forum: Programming Help
Topic: Problems with releasing memory
Replies: 17
Views: 3456

Joe, thanks for pointing this out! I will figure out where the references are kept the next days... I hope Charles will include your fix into the jogl backend soon, I will not check it in since he knows better if there might be any side effects to take care of.

Steffen.
by steffen
Fri 13. Mar 2009, 18:46
Forum: Feature Requests
Topic: Webstart permission verification
Replies: 1
Views: 1287

1. Question: For me this does not happen, as far as I remember I once checked "Trust visualization group" or similar and that's it. Maybe using an extension would also help, because javaws might remember permissions for each extension. 2. Question: The certificate we use contains all the information...
by steffen
Thu 26. Feb 2009, 12:20
Forum: Programming Help
Topic: Question concerning JOGL VertexArray implementation
Replies: 11
Views: 2261

Hi, just checked the code, it uses WeakHashMaps for the ByteBuffer-caching, but it also uses a HashMap (upToDateIFS, Line 575). Please try to replace HashMap by WeakHashMap in that line, I assume that will fix the leak. However, using VertexArrays (or even VBOs) should be better supported (and maybe...
by steffen
Wed 25. Feb 2009, 21:58
Forum: Programming Help
Topic: Softviewers normal vector behavior
Replies: 16
Views: 2666

sounds like a bug...
by steffen
Wed 25. Feb 2009, 21:56
Forum: Programming Help
Topic: Drawing order of scene nodes?
Replies: 3
Views: 1014

The addChild(..) method always appends the child to the components child list. For rendering (and all other things that traverse the scene graph) the following Depth-first search is done: 1. Render the geometry of the current component (before, transformation and appearance are handled). 2. Visit al...
by steffen
Wed 25. Feb 2009, 18:59
Forum: Advanced Development
Topic: Jreality with Jruby
Replies: 10
Views: 4678

Possibly no jogl libraries in java.library.path!
Maybe that is the problem? pass -Djava.library.path=... to the jvm, see Documentation->Getting Started.
by steffen
Wed 25. Feb 2009, 18:56
Forum: Programming Help
Topic: Question concerning JOGL VertexArray implementation
Replies: 11
Views: 2261

I assume it's my code... Sounds like a WeakHashMap could help, right? Using the component as a key will not -- as soon as people start to replace the component we have the same problem again. Btw. the same geometry may be referenced from different components, and we don't want to have duplicate vert...
by steffen
Mon 2. Feb 2009, 15:09
Forum: Feature Requests
Topic: ViewerApp help+documentation
Replies: 2
Views: 2317

Hi, I cannot reproduce the problem. Running

Code: Select all

java -cp ../jReality.jar:../lib/jtem-beans.jar:. de.jreality.tutorial.intro.Icosahedron
as described in http://www3.math.tu-berlin.de/jreality/ ... arted.html works for me...