Search found 186 matches

by steffen
Sat 27. Aug 2011, 23:48
Forum: Programming Help
Topic: Calculate a Pick ?
Replies: 9
Views: 1365

Re: Calculate a Pick ?

The general idea to get this working is the following: The pick on an image defines a ray in 3D space, starting at the near clipping plane of the camera (as a rectangle in 3D space), pointing in the direction from the camera origin through that point. Actually it is not a ray but a segment, that end...
by steffen
Wed 3. Aug 2011, 21:07
Forum: Installation
Topic: Sources for 3rd party jars
Replies: 10
Views: 2537

Re: Sources for 3rd party jars

For the sources of jjack_min.jar and pd.jar we need to ask Peter Brinkmann, I'll let him know. The sources of smrj on sourceforge are outdated, I'll update them soon and post here.

Thanks for packaging jreality for Fedora!
by steffen
Fri 8. Jul 2011, 12:28
Forum: General jReality Discussion
Topic: Cave working, but not synchronizing
Replies: 23
Views: 6249

Re: Cave working, but not synchronizing

Thank you. We still couldn't fix the environment mapping in the jogl 2.0 port. Do you have any ideas?

Steffen.
by steffen
Mon 9. May 2011, 11:02
Forum: General jReality Discussion
Topic: Streaming a camera view ?
Replies: 5
Views: 2248

Re: Streaming a camera view ?

I think you should look into src-jogl, maybe JOGLOffscreenRenderer.

Good luck,

Steffen.
by steffen
Fri 6. May 2011, 19:32
Forum: General jReality Discussion
Topic: Streaming a camera view ?
Replies: 5
Views: 2248

Re: Streaming a camera view ?

Sorry, this can't be done. But I guess it would be possible and not too hard to implement that.

Steffen.
by steffen
Wed 6. Apr 2011, 11:31
Forum: Programming Help
Topic: How to treat normals when transforming the vertices
Replies: 2
Views: 578

Re: How to treat normals when transforming the vertices

If your matrix contains a translation, you need to make sure that you do not translate the normals. The easiest thing is to copy the matrix, and set the 4th column to {0, 0, 0, 1}. Then multiply each normal with that matrix.
by steffen
Fri 4. Mar 2011, 08:24
Forum: Programming Help
Topic: Disabling automatic rotation
Replies: 5
Views: 1009

Re: Disabling automatic rotation

The idea is that you can "push" the object into a rotation. If you want to disable that, use

Code: Select all

rotateTool.setAnimTimeMax(0);
Steffen.
by steffen
Thu 10. Feb 2011, 05:00
Forum: Programming Help
Topic: when does rotate tool activate?
Replies: 5
Views: 1342

Re: when does rotate tool activate?

The tool requires me to click on the icosahedron for it to activate. I wish to be able to rotate the whole scene without having to click on a particular object. How does JRViewer achieve this? You need to set the emptyPickPath on the toolsystem. Tools along this path are triggered when a user click...
by steffen
Tue 12. Oct 2010, 10:53
Forum: Advanced Development
Topic: ScreenGraph DSL
Replies: 7
Views: 2470

Re: ScreenGraph DSL

Is anyone doing any work on the development of a DSL for jreality?
I am quite sure that nobody else is working on such a project.

Let us know how it is going...

Steffen.
by steffen
Fri 8. Oct 2010, 18:40
Forum: Programming Help
Topic: Obtain SceneGraphComponent Parent?
Replies: 4
Views: 1040

Re: Obtain SceneGraphComponent Parent?

There is no such method, because a SceneGraphComponent can be added as a child to several SceneGraphComponents. Our scene graph is not a tree, but a directed graph without cycles. In which context do you need the functionality? Inside of a tool, for instance, you can obtain a path to the component, ...
by steffen
Thu 7. Oct 2010, 17:31
Forum: Programming Help
Topic: Choosing between SceneGraphComponent
Replies: 3
Views: 676

Re: Choosing between SceneGraphComponent

I am not sure what behavior you really want - but in your code you have to adapt the translation to something else than 1, except for the first cube. This is because you add everything to the same component (rootscene), and the children are transformed relatively to that component. To determine the ...
by steffen
Thu 7. Oct 2010, 15:33
Forum: Installation
Topic: Problems with java 1.5 and smrj
Replies: 2
Views: 1288

Re: Problems with java 1.5 and smrj

I have just updated the smrj jars, can you check if the build works now?
by steffen
Wed 6. Oct 2010, 17:50
Forum: Bugs
Topic: Offscreen rendering cuts off sometimes
Replies: 5
Views: 2090

Re: Offscreen rendering cuts off sometimes

Thank you! Yes sure I am interested! I just don't know how much time my supervisors will allow me to spend time to help working on this. There might be a couple of things I additionally can bring onto the table or I would like eventually see merged into as at the moment my codebase has diverted qui...
by steffen
Wed 6. Oct 2010, 17:39
Forum: Programming Help
Topic: Choosing between SceneGraphComponent
Replies: 3
Views: 676

Re: Choosing between SceneGraphComponent

tc.getRootToToolComponent().getLength()-2; will always return the same index (probably 0). It gives the depth of the tool component (the component to which the tool is attached) in the scene graph (minus 2). I think what you want is tc.getRootToToolComponent().getLastComponent().getChildComponentCo...
by steffen
Tue 5. Oct 2010, 15:05
Forum: Advanced Development
Topic: Porting from JOGL 1.1 to JOGL 2
Replies: 6
Views: 2676

Re: Porting from JOGL 1.1 to JOGL 2

Also, how would you like me to share the code with you? For now I suggest that you compress your current src-jogl folder and attach it to this thread (or post a link to it). But I think we really have to use a decentralized version control system (mercurial or git) for jreality. I have just started...