Search found 186 matches
- Wed 21. Jul 2010, 23:57
- Forum: General jReality Discussion
- Topic: CAVE setup problems
- Replies: 29
- Views: 6583
Re: CAVE setup problems
1) The floor screen is not at the right level. Is there a configuration file that allows us to change its height independent of the other screens? I only see x and y offsets. Currently, the floor screen is rendering things about twice as large as they should be. I have added support for a screen on...
- Wed 21. Jul 2010, 20:03
- Forum: General jReality Discussion
- Topic: CAVE setup problems
- Replies: 29
- Views: 6583
Re: CAVE setup problems
to 2, 3 and 4) try to use: -Djava.library.path=/home/vrco/geocam/workspace/jreality/jni/linux64 -Dde.jreality.scene.Viewer=de.jreality.portal.PortalServerViewer -Dde.jreality.viewerapp.env= portal-remote -Dde.jreality.scene.tool.Config= portal-remote This is not a good idea, this is unfortunately n...
- Wed 21. Jul 2010, 16:06
- Forum: General jReality Discussion
- Topic: CAVE setup problems
- Replies: 29
- Views: 6583
Re: CAVE setup problems
to 1) CONFIG={path-to-your-config-folder} -Djreality.config='$CONFIG'/portal.$HOSTNAME The config file is not the problem here - a floor is not yet supported. We need to adapt the class de.jreality.portal.PortalCoordinateSystem and make it more flexible. I'll do that right now and let you know when...
- Tue 13. Jul 2010, 11:44
- Forum: Programming Help
- Topic: Regarding very simple animation tool
- Replies: 5
- Views: 1294
Re: Regarding very simple animation tool
This is how proxies should never be used: // could probably just set value to "true" and look up the texture in the root appearance ArrayList al = new ArrayList(); al.add(tex); view.getViewer().getSceneRoot().getAppearance().setAttribute(BACKGROUND_TEXTURE2D, al); Please use instead Appearance rootA...
- Fri 9. Jul 2010, 15:08
- Forum: General jReality Discussion
- Topic: CAVE setup problems
- Replies: 29
- Views: 6583
Re: CAVE setup problems
Ok, I've run into another problem in compiling the trackd dll. I'm using Cygwin on top of Windows xp. I have a directory with the following files: TrackdApi.c (from the native folder) TrackdAPI.o (compiled using: gcc -c -mno-cygwin -I /usr/include -I $JAVA_HOME/include/win32 -I . TrackdAPI.c) de_jr...
- Fri 9. Jul 2010, 14:45
- Forum: General jReality Discussion
- Topic: CAVE setup problems
- Replies: 29
- Views: 6583
Re: CAVE setup problems
Ok, it should be possible now (update from SVN lib/smrj.jar and smrj-client.jar) to specify the clients directly. Then broadcasting is not used. To use that, run the smrj-client.jar with parameters tcp 4444 (4444 is the port, you can choose something else), i.e. java -jar smrj-client.jar tcp 4444 On...
- Fri 9. Jul 2010, 00:59
- Forum: General jReality Discussion
- Topic: CAVE setup problems
- Replies: 29
- Views: 6583
Re: CAVE setup problems
I think I can add a mode to initialize connections via TCP instead of UDP messages this weekend...
Right now it broadcasts messages to 230.0.0.1:4445, hardcoded... ;-( I'll also improve that.
Steffen.
Right now it broadcasts messages to 230.0.0.1:4445, hardcoded... ;-( I'll also improve that.
Steffen.
- Wed 7. Jul 2010, 11:24
- Forum: General jReality Discussion
- Topic: CAVE setup problems
- Replies: 29
- Views: 6583
Re: CAVE setup problems
I think there is no client connecting - are you running the smrj-client.jar on a different machine? Then maybe this machine does not receive broadcast messages. Please post also the client console...
- Thu 1. Jul 2010, 23:23
- Forum: General jReality Discussion
- Topic: CAVE setup problems
- Replies: 29
- Views: 6583
Re: CAVE setup problems
The problem comes from an UnsatisfiedLinkError, because the libJavaTrackdAPI.so file is missing. You need to compile the C code from jreality/native/trackd). To compile the lib you need the Trackd API. I think you can get it from mechdyne. However I could not yet figure out why it fails so badly (th...
- Thu 1. Jul 2010, 12:03
- Forum: General jReality Discussion
- Topic: CAVE setup problems
- Replies: 29
- Views: 6583
Re: CAVE setup problems
Works for me now, it was just an error in the CLASSPATH. Please post exactly the directory structure, classpath, and the commands you are using...
- Thu 1. Jul 2010, 11:40
- Forum: General jReality Discussion
- Topic: CAVE setup problems
- Replies: 29
- Views: 6583
Re: CAVE setup problems
I am trying to reproduce the problem... Right now it runs fine when started from eclipse but fails from command line. I don't see the difference yet.
Steffen.
Steffen.
- Wed 9. Jun 2010, 16:48
- Forum: Programming Help
- Topic: Limit Rotations of Components (RotateTool)
- Replies: 5
- Views: 1314
Re: Limit Rotations of Components (RotateTool)
To limit the rotation to a half sphere you can just look at the image of (0,0,1) under the transformation - only allow a rotation that when the z-component is non-negative.
- Thu 3. Jun 2010, 13:29
- Forum: Programming Help
- Topic: Limit Rotations of Components (RotateTool)
- Replies: 5
- Views: 1314
Re: Limit Rotations of Components (RotateTool)
Hi Luko, look into de.jreality.tools.RotateTool (under src-tool/). In the last line of the perform-method, the new Matrix is applied (i.e., the matrix is set for the transformation). My suggestion would be to move that line in a protected method (e.g., apply(Matrix result)). Then you can inherit Rot...
- Tue 20. Apr 2010, 13:51
- Forum: Installation
- Topic: Installation problems
- Replies: 14
- Views: 2916
Re: Installation problems
Code: Select all
java de.jreality.plugin.JRViewer
- Tue 20. Apr 2010, 12:45
- Forum: Installation
- Topic: Installation problems
- Replies: 14
- Views: 2916
Re: Installation problems
Ah I see. This page has moved to the wiki. How did you find it btw. Is it linked from somwhere? It should be deleted...