Search found 321 matches
- Sun 1. Feb 2009, 10:53
- Forum: Core
- Topic: Expanded Tutorials available
- Replies: 4
- Views: 2631
Thanks for the feedback. It's good to hear you find jReality useful. Regarding Ruby: The closest we've come to Ruby, I think, is that I have played some with Groovy , which has many simillarities to Ruby (as I understand it). I intend to write a tutorial example showing this link but haven't yet don...
- Thu 29. Jan 2009, 14:15
- Forum: Programming Help
- Topic: Error in documentation or wrong behaviour?
- Replies: 7
- Views: 1410
Good. I forgot to mention (in case others read this thread) that the indexed line set needs to have vertex normals if the method setLineLighting(true) is to have a reasonable effect. And, in case it hasn't already been said, use of vertex colors is orthogonal to use of line lighting: neither depends...
- Tue 27. Jan 2009, 12:42
- Forum: Programming Help
- Topic: Embedding into a SWT application?
- Replies: 5
- Views: 2493
Oops. Sorry I overlooked this posting. I've asked another team member with more experience to look at this thread. In the meantime you might be interested to take a look at the source folder src-swt in the jReality svn repository. We have successfully adapted jReality to use SWT but I'm personally n...
- Mon 26. Jan 2009, 12:42
- Forum: Programming Help
- Topic: Vertex colours without phong lighting
- Replies: 9
- Views: 1727
- Mon 26. Jan 2009, 12:41
- Forum: Programming Help
- Topic: Error in documentation or wrong behaviour?
- Replies: 7
- Views: 1410
I believe the problem here has to do with the use of packaged distribution. Unfortunately it's not possible to keep the binary distribution up to date with the source. I've worked quite a bit recently on the details of the point and line shaders, including making the documentation conform to the per...
- Thu 22. Jan 2009, 17:13
- Forum: Programming Help
- Topic: Exception when creating DefaultTextShader
- Replies: 3
- Views: 1125
Yes, that works too. I didn't want to frighten you with the direct writing of shader attributes in case you are more comfortable with the shader interfaces, but it's quite useful to know how to write the attributes directly in case, as here, something with the shader interfaces doesn't work correctl...
- Thu 22. Jan 2009, 13:07
- Forum: Programming Help
- Topic: Exception when creating DefaultTextShader
- Replies: 3
- Views: 1125
This appears to be a bug. If you are using the svn repository to get jReality, you can update; the current version of the ShaderUtility class fixes this problem. If you are not using the svn repository source, then you can work around the problem by replacing the line causing the exception with the ...
- Thu 22. Jan 2009, 12:46
- Forum: Programming Help
- Topic: Vertex colours without phong lighting
- Replies: 9
- Views: 1727
It is possible to disable lighting calculations using the rendering hint "lightingEnabled". (Currently only the JOGL backend implements this directive.) The simplest way to set this for the scene graph rooted at the SceneGraphComponent sgc is: Appearance ap = sgc.getAppearance(); ap.setAttribute(Com...
- Mon 19. Jan 2009, 19:30
- Forum: Programming Help
- Topic: Error when jReality source moved to non-root folder
- Replies: 4
- Views: 1123
- Mon 12. Jan 2009, 11:57
- Forum: Programming Help
- Topic: Error when jReality source moved to non-root folder
- Replies: 4
- Views: 1123
- Wed 7. Jan 2009, 12:29
- Forum: Programming Help
- Topic: Surfaces from Generated Points
- Replies: 6
- Views: 1330
- Tue 16. Dec 2008, 10:44
- Forum: Programming Help
- Topic: Surfaces from Generated Points
- Replies: 6
- Views: 1330
All the documented code examples that we have are collected in the tutorial folder. I'm aware that there are many topics which are not covered by the tutorial. And there are many code examples floating around among the developers here which could be converted into tutorial examples. It would help me...
- Mon 15. Dec 2008, 19:29
- Forum: Core
- Topic: Change in how jReality specifies noneuclidean spaces
- Replies: 1
- Views: 1862
P.S. Given the fact that the methods for specifying the metric (signature) via the Viewer interface have been deprecated for years, I've gone ahead and taken the liberty of removing them from the interface and also all references in the svn repository. You can savely remove any references to these m...
- Mon 15. Dec 2008, 18:59
- Forum: Bugs
- Topic: setEdgeIndices() bug
- Replies: 0
- Views: 2035
setEdgeIndices() bug
Some of you may have been bitten by this bug. The following correct code led to an exception: double[][] verts = new double[3][3]; int[][] ind = new int[1][2]; IndexedLineSetFactory ilsf = new IndexedLineSetFactory(); ilsf.setVertexCount(3); ilsf.setVertexCoordinates(verts); ilsf.setEdgeCount(1); il...
- Mon 15. Dec 2008, 18:54
- Forum: Core
- Topic: Change in how jReality specifies noneuclidean spaces
- Replies: 1
- Views: 1862
Change in how jReality specifies noneuclidean spaces
In anticipation of getting off to a new start in the New Year, I've just carried a general refactoring on the svn repository, to replace the use of the term ''signature'' with the more precise term ''metric'' in all places where it occurs in the current source tree. That should not effect many users...