Search found 222 matches

by Andre
Wed 9. Mar 2016, 16:24
Forum: Bugs
Topic: Vertex colors don't work!
Replies: 1
Views: 622

Re: Vertex colors don't work!

Thx for the bug. Its fixed within the new repository.
by Andre
Tue 8. Mar 2016, 18:07
Forum: Feature Requests
Topic: JT Reader is requested
Replies: 4
Views: 1032

Re: JT Reader is requested

I hope I will find some time next week for implementing a jt-reader.

best
Andre
by Andre
Tue 8. Mar 2016, 18:00
Forum: General jReality Discussion
Topic: Git projects & maven integration
Replies: 1
Views: 453

Re: Git projects & maven integration

thx, I'll have a look into it.
by Andre
Wed 25. Nov 2015, 13:01
Forum: General jReality Discussion
Topic: New git repository location
Replies: 1
Views: 568

Re: New git repository location

thx, I changed it.
by Andre
Wed 25. Nov 2015, 12:54
Forum: Feature Requests
Topic: JT Reader is requested
Replies: 4
Views: 1032

Re: JT Reader is requested

There are now plans yet, but I see, that catia and siemensnx CAD-Software are using this Geometry-format. If I find time for it I start working on it. Can you provide any geometry-examples (jt-files) which I can test.

best
Andre
by Andre
Wed 25. Nov 2015, 12:47
Forum: Bugs
Topic: Back face culling does not work with JOGL3
Replies: 3
Views: 765

Re: Back face culling does not work with JOGL3

Thx 4 the report, we will have a look into it.
by Andre
Tue 2. Jun 2015, 10:40
Forum: General jReality Discussion
Topic: Reading CAD files in Jreality
Replies: 1
Views: 614

Re: Reading CAD files in Jreality

yes it is, but it is easier for you to work with halfedgetools, which uses jReality as rendering backend but comes with several modelling tools eg. a selection tool for vertices/edges/faces etc.

https://gitlab.discretization.de/jtem/halfedgetools
by Andre
Mon 4. May 2015, 16:15
Forum: Programming Help
Topic: SGC and setGeometry Questions
Replies: 1
Views: 628

Re: SGC and setGeometry Questions

Primitives.sphere(something) gives you a ScenegraphComponent. Primitives.cylinder and geometry. a SceneGraphComponent can have a geometry. The difference is: SceneGraphComponent sgc = new SceneGraphComponent(); SceneGraphComponent sphere = Primitives.sphere(something); sgc = sphere; SceneGraphCompon...
by Andre
Mon 4. May 2015, 12:11
Forum: Advanced Development
Topic: jReality for android.
Replies: 1
Views: 530

Re: jReality for android.

There is a no_awt-branch e.g. at

https://gitorious.org/jreality/andres-jreality/

which isn't using awt-color any more.

best
Andre
by Andre
Fri 28. Nov 2014, 15:08
Forum: General jReality Discussion
Topic: Problems with Java 8
Replies: 4
Views: 2403

Re: Problems with Java 8

Dear Andre,

I'm still using Java7 so I didn't have the error. Some of our students use/used Java8 and I recommended them turning back to java7.

best
Andre
by Andre
Tue 30. Sep 2014, 10:07
Forum: Programming Help
Topic: no need for reflections, shadows, textures etc...
Replies: 3
Views: 1204

Re: no need for reflections, shadows, textures etc...

Then we should probably meet at the TU. My office is MA 801.

best
Andre
by Andre
Mon 29. Sep 2014, 16:26
Forum: Programming Help
Topic: InpuSlot or tool for mouseMove
Replies: 1
Views: 646

Re: InpuSlot or tool for mouseMove

Dear fishboy,

welcome to jreality. There is a nice painting tutorial at our wiki:

http://www3.math.tu-berlin.de/jreality/ ... paint_tool

best
Andre
by Andre
Mon 29. Sep 2014, 16:19
Forum: Programming Help
Topic: no need for reflections, shadows, textures etc...
Replies: 3
Views: 1204

Re: no need for reflections, shadows, textures etc...

Hi andre, there has been a stereogram-project last semester at one of our classes. maybe their slides help you: http://www3.math.tu-berlin.de/geometrie/Lehre/WS13/MathVis/ http://www3.math.tu-berlin.de/geometrie/Lehre/WS13/MathVis/resources/projects/students0926Slides.pdf There should be also some c...
by Andre
Wed 10. Sep 2014, 16:17
Forum: Bugs
Topic: JOGL3Viewer ORTHOGONAL viewing
Replies: 5
Views: 1376

Re: JOGL3Viewer ORTHOGONAL viewing

I'm sorry, of course 100 is not the main solution. It depends on the size of the geometry inside the scene. At least for the 3 geometries I tried a got nice results with 100. I only wanted to say, that probably a value around 100 would help you to find a solution for you. BTW: You can generate the "...
by Andre
Tue 9. Sep 2014, 17:44
Forum: Bugs
Topic: JOGL3Viewer ORTHOGONAL viewing
Replies: 5
Views: 1376

Re: JOGL3Viewer ORTHOGONAL viewing

Hi cznlzq, it took a while to understand the problem, why isn't it working for orthogonal perspective. It depends of the depth of the clipping planes. Because the transparency-shader starts rendering from the far clipping plane the exactness is high at the far clipping plane and low at the near clip...