Search found 57 matches
- Fri 10. Aug 2012, 18:12
- Forum: Programming Help
- Topic: javax.media.opengl.GL.glRenderbufferStorageMultisampleEXT
- Replies: 10
- Views: 4436
Re: javax.media.opengl.GL.glRenderbufferStorageMultisampleEX
Thanks for the input. I'll try changing the order of the jars in the path and classpath of MATAB in case there's an older jar earlier in MATLAB's library path or classpath that's messing things up... Beyond that, I'm not sure what else I might try. Dynamic libraries are often such a pain to deal wit...
- Fri 10. Aug 2012, 03:18
- Forum: Installation
- Topic: Improving the Eclipse tutorial?
- Replies: 19
- Views: 3928
Re: Improving the Eclipse tutorial?
If you develop something similar for MATLAB, we'd love to have it, please post a tutorial code and we'll integrate it into the tutorial site. Working on that but need some help on one issue that seems to be related to JNI: see http://www3.math.tu-berlin.de/jreality/phpbb/viewtopic.php?f=3&t=623 Ple...
- Fri 10. Aug 2012, 03:13
- Forum: Programming Help
- Topic: javax.media.opengl.GL.glRenderbufferStorageMultisampleEXT
- Replies: 10
- Views: 4436
javax.media.opengl.GL.glRenderbufferStorageMultisampleEXT
Any idea how to fix this or what it means or what it's trying to do? I'm trying to call JReality from MATLAB through a class that I wrote (below the error) Here's MATLAB session with the error. You can see that I set up the librarypath the way it sounds like it should be set up, but it seems it coul...
- Thu 9. Aug 2012, 04:45
- Forum: Bugs
- Topic: closedCylinder ends remain untextured
- Replies: 10
- Views: 1876
closedCylinder ends remain untextured
closedCylinder caps are not textured, even when a texture matrix is specified. package throwaway; import static de.jreality.shader.CommonAttributes.POLYGON_SHADER; import static java.awt.Color.white; import static java.lang.Math.PI; import java.io.IOException; import de.jreality.geometry.Primitives;...
- Wed 8. Aug 2012, 21:54
- Forum: Feature Requests
- Topic: link from BB back to jReality.de
- Replies: 3
- Views: 1059
link from BB back to jReality.de
Could the jReality.de title at the top of this page be easily turned into a link?
It would help ease navigation back and forth between the main site and the forums.
It would help ease navigation back and forth between the main site and the forums.
- Wed 8. Aug 2012, 19:42
- Forum: Feature Requests
- Topic: GetCameraPathImage
- Replies: 17
- Views: 4578
Re: GetCameraPathImage
Thanks for the quick response! I was able to remove the invokeLater() by replacing the frame.setVisible(false) with v.render(). The latter call guarantees that the JOGL renderer is initialized properly. It forces a render into the viewing component of the Viewer. Sounds simple eough, but I get a nul...
- Wed 8. Aug 2012, 13:00
- Forum: Feature Requests
- Topic: GetCameraPathImage
- Replies: 17
- Views: 4578
Re: GetCameraPathImage
After a lot of chopping down to isolate the required code, this is what I came up with: package de.jreality.ui.viewerapp; import java.awt.Component; import java.awt.image.BufferedImage; import javax.swing.ImageIcon; import javax.swing.JFrame; import javax.swing.JLabel; import de.jreality.geometry.Pr...
- Tue 7. Aug 2012, 21:47
- Forum: Bugs
- Topic: java.lang.NoSuchMethodException: when exporting image
- Replies: 3
- Views: 2472
Re: java.lang.NoSuchMethodException: when exporting image
OK I'll try that. Maybe the fix is to catch the exception and print out a message to that effect. Thanks. ### Looking at first glance there's a README file. It might be appropriate to just pop up a dialog that reads the README and displays it on exception - or just dump it to System.err where the sh...
- Tue 7. Aug 2012, 20:38
- Forum: Feature Requests
- Topic: GetCameraPathImage
- Replies: 17
- Views: 4578
Re: GetCameraPathImage
If you're using an instance of JRViewer, this method is available via the menu item "File->Export->Image...". FYI, it uses an OpenGL FrameBufferObject to implement the offscreen rendering, allowing antialiased images of up to 8K x 8K, at least on my machine. It sounds like you're interested in more...
- Tue 7. Aug 2012, 11:31
- Forum: Bugs
- Topic: java.lang.NoSuchMethodException: when exporting image
- Replies: 3
- Views: 2472
java.lang.NoSuchMethodException: when exporting image
Using Apple.MacBookPro.OSX.SnowLeopard.Eclipse.Juno: jreality 5494 [http:fs.math....]>->Replace With->Latest from repository jreality>src-ui>de.jreality.ui.viewerapp>ViewerApp.java 5037>->Run As->1 Java Application View->Show bean shell [JRealityBeanShell]>self.setGeometry(Primitives.sphere(20)) Fil...
- Mon 6. Aug 2012, 20:15
- Forum: Installation
- Topic: Improving the Eclipse tutorial?
- Replies: 19
- Views: 3928
Re: Improving the Eclipse tutorial?
Thanks Gunn - I'll take a closer look at that code in particular. Any general advice you can give about its idiosyncrasies will be helpful. To see how to use jReality to communicate with Mathematica see the example http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Use_JLink_to_read_from_Mat...
- Sun 5. Aug 2012, 08:54
- Forum: Bugs
- Topic: Can only do full cylinders - Why not remove parameter?
- Replies: 1
- Views: 785
Can only do full cylinders - Why not remove parameter?
If anything other than Math.PI is specified in the thetamax parameter, it throws Exception in thread "main" java.lang.IllegalArgumentException: Can only do full cylinders at de.jreality.geometry.Primitives.closedCylinder(Primitives.java:484) at de.jreality.geometry.Primitives.closedCylinder(Primitiv...
- Fri 3. Aug 2012, 11:51
- Forum: Feature Requests
- Topic: GetCameraPathImage
- Replies: 17
- Views: 4578
GetCameraPathImage
JReality renders very nicely. Thanks for all your hard work in it. One thing it seems to lack: cameras taking individual pictures on demand. I propose adding a method BufferedImage viewer.GetCameraPathImage(SceneGraphPath cameraPath, int width,int height) or BufferedImage scene.GetCameraPathImage(Sc...
- Fri 3. Aug 2012, 05:29
- Forum: Programming Help
- Topic: Cumulative transform between two nodes?
- Replies: 3
- Views: 1531
Re: Cumulative transform between two nodes?
I just ran across these two methods that retrieve the path, given a node or a name. static List<SceneGraphPath> SceneGraphUtility.getPathsBetween(SceneGraphComponent begin, SceneGraphNode end) static List<SceneGraphPath> SceneGraphUtility.getPathsToNamedNodes(SceneGraphComponent root, String name) W...
- Fri 3. Aug 2012, 04:18
- Forum: Programming Help
- Topic: Proper way to remove a component
- Replies: 1
- Views: 974
Re: Proper way to remove a component
No guarantees, but you could do a test to check for memory leaks by monitoring freeMemory() 1. check a = freeMemory() 2. construct your structure 3. check b = freeMemory() 4. remove your structure 5. call gc() // not guaranteed to do anything, unfortunately 6. Check c = freeMemory() 7. Repeat until ...