In your tutorial "ViewerFromScratch", it seems like only Software Rendering is used.
Is there any way to test, which kind of rendering is activated? And how can I make Hardware Rendering work?
When I compile the source, it says "initing gl", thats all.
Thanks
Goetz
Software Rendering
Re: Software Rendering
Actually this example uses the hardware (JOGL) backend. In this case, to tell which backend is being used, look at the source code here and see the import statement
In general, when using the JRViewer application, check the menu named "View", there are radio buttons for each available backend and the current backend is selected.
Code: Select all
import de.jreality.jogl.Viewer;
jReality core developer
Re: Software Rendering
Thanks for your answer.
What I rather meant was, that I wondered, why the rendering-speed of the scene in this tutorial is so much slower than the same scene imported into the JRViewer. I thought, the reason might be, that this tutorial uses software-rendering. But, because the JOGL-Viewer of course uses a hardware-backend, this might have been a bug or a configuration-problem :o but I also may be wrong...
What I rather meant was, that I wondered, why the rendering-speed of the scene in this tutorial is so much slower than the same scene imported into the JRViewer. I thought, the reason might be, that this tutorial uses software-rendering. But, because the JOGL-Viewer of course uses a hardware-backend, this might have been a bug or a configuration-problem :o but I also may be wrong...
Re: Software Rendering
Hmmm.... I don't notice any speed difference on my computer.
jReality core developer