Surface Interpolation

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Bergtroll
Posts: 2
Joined: Wed 27. Jul 2011, 20:01

Surface Interpolation

Post by Bergtroll » Wed 27. Jul 2011, 20:07

Hi there jReality community,

just found your lib and want to know, if it could be of use for me. I have a set 100 sampling points taken from a surface measurement. I now want to interpolate that surface in a smooth way to make it reproducible by 3D printers. Are there any B-Spline Patch or NURBS interpolation algorithms implemented in jReality that may help me out with this ?

Thanks for your answer,

Bergtroll

Andre
Posts: 226
Joined: Fri 18. Sep 2009, 11:30

Re: Surface Interpolation

Post by Andre » Thu 28. Jul 2011, 11:13

Hi Bergtroll,

welcome to jReality. We have 3D-printers aswell, but I've never worked with scanned vertex-Data and jReality. If you have already generated a surface out of your vertex-data and saved as a geometry-object (.obj .vrml etc.), there is a possibility to subdivide your surface with jReality. For that you need the jtem-projects:

halfedge, halfedgetools and others

http://www3.math.tu-berlin.de/jtem/downloads.html

good luck with your work and have fun exploring jReality.

best
Andre

Bergtroll
Posts: 2
Joined: Wed 27. Jul 2011, 20:01

Re: Surface Interpolation

Post by Bergtroll » Thu 4. Aug 2011, 15:23

Thank you for your answer, I will try to follow :-)

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