Hi there jReality community,
just found your lib and want to know, if it could be of use for me. I have a set 100 sampling points taken from a surface measurement. I now want to interpolate that surface in a smooth way to make it reproducible by 3D printers. Are there any B-Spline Patch or NURBS interpolation algorithms implemented in jReality that may help me out with this ?
Thanks for your answer,
Bergtroll
Surface Interpolation
Re: Surface Interpolation
Hi Bergtroll,
welcome to jReality. We have 3D-printers aswell, but I've never worked with scanned vertex-Data and jReality. If you have already generated a surface out of your vertex-data and saved as a geometry-object (.obj .vrml etc.), there is a possibility to subdivide your surface with jReality. For that you need the jtem-projects:
halfedge, halfedgetools and others
http://www3.math.tu-berlin.de/jtem/downloads.html
good luck with your work and have fun exploring jReality.
best
Andre
welcome to jReality. We have 3D-printers aswell, but I've never worked with scanned vertex-Data and jReality. If you have already generated a surface out of your vertex-data and saved as a geometry-object (.obj .vrml etc.), there is a possibility to subdivide your surface with jReality. For that you need the jtem-projects:
halfedge, halfedgetools and others
http://www3.math.tu-berlin.de/jtem/downloads.html
good luck with your work and have fun exploring jReality.
best
Andre
Re: Surface Interpolation
Thank you for your answer, I will try to follow :-)