No culling in jReality ?
Posted: Mon 2. Jan 2012, 13:05
Hello,
We try to use jReality to enable a user to navigate in a virtual building. For the building, we load several .obj geometries of a two levels building and some furnitures. These geometries don't content so much details, but they dramatically break down the performance of our application when we load these geometries (about 7 fps).
It seems there is not culling in our viewer :
- even if the user is in a small room without any furnitures, we have the same low frame rate. (no occlusion culling ?)
- even if the user goes out of the building and put the building in his back, we have the same low frame rate. (no viewing frustum culling ?)
- even if the building disappear behind the camera far plane, we have the same low frame rate. (no viewing frustum culling ?)
- even if we activate the back face culling, we have the same low frame rate.
So do you have any ideas ? Do you think we have to activate a particular parameter ?
Thanks,
Cédric
We try to use jReality to enable a user to navigate in a virtual building. For the building, we load several .obj geometries of a two levels building and some furnitures. These geometries don't content so much details, but they dramatically break down the performance of our application when we load these geometries (about 7 fps).
It seems there is not culling in our viewer :
- even if the user is in a small room without any furnitures, we have the same low frame rate. (no occlusion culling ?)
- even if the user goes out of the building and put the building in his back, we have the same low frame rate. (no viewing frustum culling ?)
- even if the building disappear behind the camera far plane, we have the same low frame rate. (no viewing frustum culling ?)
- even if we activate the back face culling, we have the same low frame rate.
So do you have any ideas ? Do you think we have to activate a particular parameter ?
Thanks,
Cédric