Posted: Wed 29. Apr 2009, 22:24
The hint of gunn worked. If I use ...
... the representations in JOGL and softviewer look identical (flat and smooth shading).
But to give steffen the possibility to see what I saw, I tried to show it with the ViewerApp.
So I started the ViewerApp webstart application and loaded the toydog.3ds file to create a simple way of demonstrating the problem. But unfortunately I'm not able to activate the smooth shading via navigator. Here is, what I did:
Code: Select all
IndexedFaceSetUtility.makeConsistentOrientation(ifs);
IndexedFaceSetUtility.calculateAndSetNormals(ifs);
But to give steffen the possibility to see what I saw, I tried to show it with the ViewerApp.
So I started the ViewerApp webstart application and loaded the toydog.3ds file to create a simple way of demonstrating the problem. But unfortunately I'm not able to activate the smooth shading via navigator. Here is, what I did:
- * Startet ViewerApp: http://www3.math.tu-berlin.de/jreality/ ... erApp.jnlp
* Loaded toydog.3ds (link see some posts above)
* In Navigator: "root", "root appearance", "DefaultGeometryShader": Show only faces
* Open "DefaultGeometryShader" and activate "smoothShading" in "DefaultPolygonShader".