Automipmap generation checks on nVidia boards only!

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STRESS
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Joined: Mon 19. Jan 2009, 12:10

Automipmap generation checks on nVidia boards only!

Post by STRESS » Wed 18. Aug 2010, 17:19

Is there any particular reason why the automipmap generation check excludes all non nVidia cards? I understand why you would like to safeguard against some of the really nasty Intel integrated graphics chips but at least on recent ATI chips that should definitely be supported and working.

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gunn
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Location: TU Berlin
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Re: Automipmap generation checks on nVidia boards only!

Post by gunn » Mon 23. Aug 2010, 21:03

I'm not able to remember now the circumstances surrounding the check for "NVIDIA". If you have an ATI card, and are using eclipse (I have nvidia so I can't check it myself), I suggest you remove the NVIDIA check in the source code (Texture2DLoaderJOGL) and report on this thread whether the results are satisfactory. Meaning, does it report that automipmapping is available if it is, and if it is available, does it implement it correctly? Any other readers with ATI cards and using the jReality source distribution are invited to report on their experiences, too.

I have some vague memory that there was an ATI card that reported it could do automipmapping but then produced garbage results (completely white texture); or that the automatic mipmapping took ages to compute.
jReality core developer

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