Right now the audio API allows for sound sources to be positioned relative to "the microphone", but it'd be nice to be able to listen (or record) from various places in the scene simultaneously. Specifically, I'd like to be able to simulate a microphone array of a given shape listening to a scene of audio sources.
Does anyone here have an idea of how difficult that would be for me to add? Or, even better, does anyone want to add it for me ?