de.jreality.vr.ViewerVR.addHelpTab() |
de.jreality.geometry.GeometryUtility.calculateAndSetFaceNormals(IndexedFaceSet)
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de.jreality.geometry.GeometryUtility.calculateAndSetNormals(IndexedFaceSet)
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de.jreality.geometry.GeometryUtility.calculateAndSetVertexNormals(IndexedFaceSet)
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de.jreality.geometry.GeometryUtility.calculateBoundingBox(double[][])
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de.jreality.geometry.GeometryUtility.calculateBoundingBox(double[], SceneGraphComponent)
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de.jreality.geometry.GeometryUtility.calculateBoundingBox(PointSet)
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de.jreality.geometry.GeometryUtility.calculateBoundingBox(SceneGraphComponent)
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de.jreality.geometry.GeometryUtility.calculateBoundingBox(Sphere)
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de.jreality.geometry.GeometryUtility.calculateChildrenBoundingBox(SceneGraphComponent)
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de.jreality.geometry.GeometryUtility.calculateFaceNormals(IndexedFaceSet)
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de.jreality.geometry.GeometryUtility.calculateFaceNormals(IndexedFaceSet, int)
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de.jreality.geometry.GeometryUtility.calculateFaceNormals(int[][], double[][], int)
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de.jreality.geometry.GeometryUtility.calculateFaceNormals(SceneGraphComponent)
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de.jreality.geometry.GeometryUtility.calculateVertexNormals(IndexedFaceSet)
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de.jreality.geometry.GeometryUtility.calculateVertexNormals(IndexedFaceSet, int)
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de.jreality.geometry.GeometryUtility.calculateVertexNormals(int[][], double[][], double[][], int)
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de.jreality.geometry.GeometryUtility.calculateVertexNormals(SceneGraphComponent)
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de.jreality.scene.SceneGraphPath.clone()
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de.jreality.geometry.Primitives.coloredCube(double, double, double)
Use #box(double, double, double, true)
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de.jreality.plugin.JRViewer.createSceneShrinkPanel(Component, String)
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de.jreality.geometry.Primitives.cube(double, double, double)
Use #box(double, double, double, false)
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de.jreality.geometry.Primitives.cube(double, double, double, boolean)
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de.jreality.vr.ViewerVR.display()
use ViewerVR.initialize()
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de.jreality.util.CameraUtility.encompass(SceneGraphPath, SceneGraphPath, SceneGraphPath, double, int)
See EncompassFactory , which additionally allows control of setting camera parameters.
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de.jreality.util.CameraUtility.encompass(Viewer, SceneGraphComponent, boolean) |
de.jreality.geometry.IndexedFaceSetUtility.extractEdge(double[][], IndexedFaceSet, int)
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de.jreality.geometry.GeometryUtility.flatten(SceneGraphComponent)
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de.jreality.geometry.GeometryUtility.flatten(SceneGraphComponent, boolean)
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de.jreality.shader.Texture2D.getCombineMode()
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de.jreality.ui.viewerapp.ViewerApp.getComponent()
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de.jreality.geometry.AbstractIndexedLineSetFactory.getLineCount()
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de.jreality.ui.viewerapp.ViewerApp.getViewer()
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de.jreality.ui.viewerapp.ViewerApp.isIncludeMenu()
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de.jreality.geometry.GeometryMergeFactory.isRespectVertices()
use not yet implemented
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de.jreality.shader.Texture2D.setCombineMode(Integer)
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de.jreality.scene.PointLight.setFalloff(double[])
do we need that method?
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de.jreality.ui.viewerapp.ViewerApp.setIncludeMenu(boolean)
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de.jreality.geometry.AbstractIndexedLineSetFactory.setLineCount(int)
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de.jreality.util.PickUtility.setPickable(SceneGraphComponent, boolean)
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de.jreality.geometry.GeometryMergeFactory.setRespectVertices(boolean)
use not yet implemented
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de.jreality.geometry.IndexedFaceSetUtility.triangulate(IndexedFaceSet)
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de.jreality.writer.pdf.WriterPDF.writeScene(JrScene, Writer) |
de.jreality.writer.u3d.WriterU3D.writeScene(JrScene, Writer) |