public class TransformationFlat extends Object
SceneGraphComponent instances,
each time being rendered according to the Transformation and Appearance contained
in that instance. In this case the scene graph is flat, with 8 children below the root.
We use direct calls to Appearance.setAttribute(String, Object) instead of using shader interfaces.| Constructor and Description |
|---|
TransformationFlat() |
public static void main(String[] args) throws IOException
IOException