| Class | Description |
|---|---|
| AnimatedTextureExample |
This example shows an animated 2d texture which maps a live game of life onto a quadrilateral.
|
| BackgroundExample | |
| GLShadingLangExample01 |
A simple example of using an OpenGL shading language shader in a jReality scene graph.
|
| GLShadingLangExample01NewBackend |
A simple example of using an OpenGL shading language shader in a jReality scene graph.
|
| GLShadingLangExample02 |
An example using multiple OpenGL shading language shaders in a jReality scene graph.
|
| GLShadingLangExample02NewBackend |
An example using multiple OpenGL shading language shaders in a jReality scene graph.
|
| GLShadingLangExample03 |
A simple example of using an OpenGL shading language shader in a jReality scene graph.
|
| GLVertexArrayExample | |
| LineShaderExample |
Features shown:
without tubes (bresenham)
1.
|
| MultilineLabelExample | |
| NonDefaultShaderExample | |
| PointShaderExample | |
| ShadedLineExample |
Features shown:
without tubes (bresenham)
1.
|
| SkyboxAndReflMapExample |
Shows how to add a skybox to a jReality scene, and also use it as the source for a reflection map
|
| TextureExample | |
| VertexColorsExample |
This example shows how to use vertex colors on a point set.
|